max / makenotwork
172 files changed,
+8608 insertions,
-1954 deletions
| @@ -7,7 +7,7 @@ Flat fee. All your revenue passes through to you. | |||
| 7 | 7 | ## For Creators | |
| 8 | 8 | ||
| 9 | 9 | 1. **Sign up** and choose a pricing tier ($10-$40/month based on content type) | |
| 10 | - | 2. **Upload content** — audio, text, or digital files | |
| 10 | + | 2. **Upload content** — text, audio, software, video, or digital files | |
| 11 | 11 | 3. **Organize** using hierarchical tags and projects | |
| 12 | 12 | 4. **Set pricing** — free, pay-what-you-want, fixed price, or subscription | |
| 13 | 13 | 5. **Get paid** — 0% platform fee, only Stripe processing | |
| @@ -62,30 +62,33 @@ Your subscription funds the platform. We have no reason to take a cut of your re | |||
| 62 | 62 | ||
| 63 | 63 | ## Pricing | |
| 64 | 64 | ||
| 65 | - | | Tier | Monthly | What's Included | | |
| 66 | - | |------|---------|-----------------| | |
| 67 | - | | **Basic** | $10 | Text, all base features | | |
| 68 | - | | **Small Files** | $20 | Audio, software, plugins, sample packs, small downloads | | |
| 69 | - | | **Big Files** | $30 | Video, large downloads, course content (coming soon) | | |
| 70 | - | | **Streaming** | $40 | Live streaming + everything below (coming soon) | | |
| 65 | + | | Tier | Monthly | For | Per-file limit | Total storage | | |
| 66 | + | |------|---------|-----|---------------|---------------| | |
| 67 | + | | **Basic** | $10 | Text, blogs, newsletters | 10MB | 50GB | | |
| 68 | + | | **Small Files** | $20 | Audio, software, plugins, sample packs | 500MB | 250GB | | |
| 69 | + | | **Big Files** | $30 | Video, games, large software (video coming soon) | 20GB | 500GB | | |
| 70 | + | | **Streaming** | $40 | Live streaming + everything above (coming soon) | 20GB | 500GB + VOD | | |
| 71 | 71 | ||
| 72 | - | Video and streaming cost more than audio. Audio costs more than text. The prices reflect what it actually costs to store and deliver each type. | |
| 72 | + | Every tier also includes a separate download budget for general-purpose compressed downloads (zips, bundles, supplementary materials). Big Files and Streaming creators can request a per-file size increase beyond 20GB from their dashboard. | |
| 73 | + | ||
| 74 | + | The prices reflect what it actually costs to store and deliver each content type. | |
| 73 | 75 | ||
| 74 | 76 | ### Choosing Your Tier | |
| 75 | 77 | ||
| 76 | - | | If you create... | Choose | | |
| 77 | - | |------------------|--------| | |
| 78 | - | | Blog posts, articles, newsletters | Basic ($10) | | |
| 79 | - | | Music, podcasts, audio | Small Files ($20) | | |
| 80 | - | | Software, plugins, sample packs | Small Files ($20) | | |
| 81 | - | | Video content, courses | Big Files ($30, coming soon) | | |
| 82 | - | | Live streams | Streaming ($40, coming soon) | | |
| 78 | + | | If you create... | Choose | You get | | |
| 79 | + | |------------------|--------|---------| | |
| 80 | + | | Blog posts, articles, newsletters | Basic ($10) | 50GB storage, 10MB/file | | |
| 81 | + | | Music, podcasts, audio | Small Files ($20) | 250GB storage, 500MB/file | | |
| 82 | + | | Software, plugins, sample packs | Small Files ($20) | 250GB storage, 500MB/file | | |
| 83 | + | | Games, large applications | Big Files ($30) | 500GB storage, 20GB/file | | |
| 84 | + | | Video content, courses | Big Files ($30, video coming soon) | 500GB storage, 20GB/file | | |
| 85 | + | | Live streams | Streaming ($40, coming soon) | 500GB + VOD, 20GB/file | | |
| 83 | 86 | ||
| 84 | - | *Big Files and Streaming tier features (video upload, live streaming) are on the roadmap but not yet available. Creators on those tiers today get all current platform features plus priority access when video and streaming launch.* | |
| 87 | + | *Video hosting and live streaming are on the roadmap but not yet available. Digital file downloads up to 20GB per file are available now on Big Files and Streaming tiers. Creators on those tiers today get all current platform features plus priority access when video and streaming launch.* | |
| 85 | 88 | ||
| 86 | 89 | ### What Every Tier Includes | |
| 87 | 90 | ||
| 88 | - | - Unlimited uploads within your content type | |
| 91 | + | - Storage and per-file limits based on your tier (see table above) | |
| 89 | 92 | - Custom profile page (`/u/yourname`) | |
| 90 | 93 | - Project organization (`/p/projectname`) | |
| 91 | 94 | - Permanent content links (`/i/UUID`) |
| @@ -62,6 +62,7 @@ Everything listed here is live and working. | |||
| 62 | 62 | ||
| 63 | 63 | - **0% platform fee**: Payments go directly to creator-controlled Stripe accounts | |
| 64 | 64 | - **Stripe Connect onboarding**: Guided setup, connected account status tracking | |
| 65 | + | - **Creator tier subscriptions**: Monthly billing for Basic ($10), Small Files ($20), Big Files ($30), and Streaming ($40) tiers via Stripe | |
| 65 | 66 | - **Automated payment handling**: Checkout completion, refunds, subscription updates (active, past due, canceled), renewal billing | |
| 66 | 67 | - **Reliable checkout**: Purchases are processed safely with no risk of double-charges | |
| 67 | 68 | ||
| @@ -88,13 +89,14 @@ Everything listed here is live and working. | |||
| 88 | 89 | - **SSH git access**: Clone and push to hosted repositories with SSH key authentication | |
| 89 | 90 | - **Health monitoring**: Uptime tracking, service connectivity checks | |
| 90 | 91 | - **Malware scanning**: Every uploaded file is scanned for malware before it's made available | |
| 91 | - | - **840+ automated tests**: Comprehensive test suite covering all platform features | |
| 92 | + | - **1000+ automated tests**: Comprehensive test suite covering all platform features | |
| 92 | 93 | ||
| 93 | 94 | ### Developer Infrastructure (SyncKit) | |
| 94 | 95 | ||
| 95 | 96 | Cloud sync and OTA update infrastructure for indie app developers, hosted on Makenot.work. | |
| 96 | 97 | ||
| 97 | 98 | - **Cloud sync**: Push/pull changelog sync with end-to-end encryption (the server never sees your data) | |
| 99 | + | - **OTA updates**: App auto-update server with Tauri-compatible protocol, no app store dependency | |
| 98 | 100 | - **Device management**: Register devices, track sync state per device, platform detection | |
| 99 | 101 | - **API key system**: App registration, key generation and rotation | |
| 100 | 102 | - **OAuth 2.0 + PKCE**: Browser-based authentication flow for desktop apps | |
| @@ -117,7 +119,7 @@ Longer-term areas we're building toward. Order reflects priority, not timeline. | |||
| 117 | 119 | ||
| 118 | 120 | ### More content types | |
| 119 | 121 | ||
| 120 | - | Video upload and streaming (HLS adaptive bitrate). Podcast hosting with private RSS feeds. Live streaming for the Streaming tier. | |
| 122 | + | Video upload and streaming (HLS adaptive bitrate). Podcast hosting with private RSS feeds. Live streaming for the Streaming tier. Audio format transcoding (upload lossless, serve multiple formats). | |
| 121 | 123 | ||
| 122 | 124 | ### Importers | |
| 123 | 125 |
| @@ -0,0 +1,49 @@ | |||
| 1 | + | # Our Story | |
| 2 | + | ||
| 3 | + | Why Makenot.work exists, and what we're doing differently. | |
| 4 | + | ||
| 5 | + | --- | |
| 6 | + | ||
| 7 | + | ## The Problem | |
| 8 | + | ||
| 9 | + | Most creator platforms take a percentage of everything you earn. 10%, 20%, sometimes more. The math is simple and brutal: the better you do, the more they take. A creator earning $10,000/month hands over $1,000 or more to a platform that costs roughly the same to operate whether you earn $100 or $100,000. | |
| 10 | + | ||
| 11 | + | This model exists because it's profitable, not because it's fair. Platforms are incentivized to maximize your revenue so they can maximize their cut. That's a misalignment baked into the business model. | |
| 12 | + | ||
| 13 | + | And when a platform takes venture capital, the pressure compounds. Investors need returns. Returns come from raising fees, adding advertising, or selling user data. Every VC-funded platform faces the same eventual question: how do we extract more value? The answer is always at the expense of creators or fans. | |
| 14 | + | ||
| 15 | + | ## The Alternative | |
| 16 | + | ||
| 17 | + | We charge a flat monthly fee based on what you need to host: $10 for text, $20 for audio and software, $30 for video and large files, $40 for live streaming. That's it. We take 0% of your revenue. The only deduction from fan payments is Stripe's processing fee (~3%), which goes to Stripe, not us. | |
| 18 | + | ||
| 19 | + | Your subscription funds the platform. We have no financial incentive to take a cut of your sales, show ads to your fans, or lock you into our ecosystem. | |
| 20 | + | ||
| 21 | + | ## Self-Funded | |
| 22 | + | ||
| 23 | + | Makenot.work is self-funded. No venture capital, no angel investors, no outside money. One person built it, one person runs it. | |
| 24 | + | ||
| 25 | + | This is a deliberate choice with real consequences. Growth is slower. Features take longer. There's no marketing budget, no sales team, no growth hacks. | |
| 26 | + | ||
| 27 | + | But it also means: no board meetings about monetization strategy. No pressure to raise prices. No investors pushing for an exit. No acqui-hire that shuts everything down. We can keep prices stable, add features when they're ready, and say no to profitable-but-harmful choices. | |
| 28 | + | ||
| 29 | + | If the platform can't sustain itself on subscriptions, it will wind down honestly, not pivot into something exploitative. | |
| 30 | + | ||
| 31 | + | ## Source Available | |
| 32 | + | ||
| 33 | + | The source code is publicly available under the PolyForm Noncommercial license. You can read every line. Audit our privacy claims. Verify that we handle data the way we say we do. See exactly what happens when you upload a file, make a purchase, or delete your account. | |
| 34 | + | ||
| 35 | + | This isn't a marketing gesture. It's accountability. When we say "we don't track you" or "your data is exportable," you can check. | |
| 36 | + | ||
| 37 | + | ## What We Believe | |
| 38 | + | ||
| 39 | + | Platforms should be infrastructure, not landlords. A good platform does three things: hosts your content reliably, processes payments honestly, and stays out of the way. Everything else is the platform serving its own interests, not yours. | |
| 40 | + | ||
| 41 | + | Your fans are your fans. Your revenue is your revenue. Your data is your data. A platform that respects this doesn't need to take a percentage, because it doesn't pretend to own the relationship between you and the people who support your work. | |
| 42 | + | ||
| 43 | + | --- | |
| 44 | + | ||
| 45 | + | ## See Also | |
| 46 | + | ||
| 47 | + | - [How We Work](./how-we-work.md) — Pricing, payment flow, and data portability | |
| 48 | + | - [Service Level Agreement](./guarantees.md) — Binding commitments | |
| 49 | + | - [Roadmap](./roadmap.md) — What we're building next |
| @@ -0,0 +1,82 @@ | |||
| 1 | + | # Analytics & Dashboard | |
| 2 | + | ||
| 3 | + | Your dashboard at `/dashboard` shows your projects, content, revenue, transaction count, and follower count. | |
| 4 | + | ||
| 5 | + | ## Earnings Summary | |
| 6 | + | ||
| 7 | + | Top-level stat cards with period-over-period comparison: | |
| 8 | + | ||
| 9 | + | - **Revenue**: Total earnings for selected period, with percentage change vs. prior period | |
| 10 | + | - **Sales**: Transaction count for selected period | |
| 11 | + | - **Followers**: Current follower count with change | |
| 12 | + | ||
| 13 | + | Time range selector: 7 days, 30 days, 90 days, all-time. | |
| 14 | + | ||
| 15 | + | ## Revenue Chart | |
| 16 | + | ||
| 17 | + | Bar chart showing revenue bucketed by time period. Available at both the user level (all projects) and per-project. | |
| 18 | + | ||
| 19 | + | ## Per-Project Analytics | |
| 20 | + | ||
| 21 | + | Each project has its own analytics tab with: | |
| 22 | + | ||
| 23 | + | - Revenue and sales stat cards | |
| 24 | + | - Revenue chart | |
| 25 | + | - Top items by revenue | |
| 26 | + | ||
| 27 | + | ## What We Track | |
| 28 | + | ||
| 29 | + | ### Plays/Views | |
| 30 | + | - Total play count per item | |
| 31 | + | - Total download count per item | |
| 32 | + | ||
| 33 | + | ### Revenue | |
| 34 | + | - Sales count per item | |
| 35 | + | - Total revenue per project | |
| 36 | + | ||
| 37 | + | ## What We Don't Track | |
| 38 | + | ||
| 39 | + | - Individual user behavior across sessions | |
| 40 | + | - Browsing patterns | |
| 41 | + | - Device fingerprints | |
| 42 | + | - Cross-site activity | |
| 43 | + | - Demographic profiling | |
| 44 | + | ||
| 45 | + | ## Transaction History | |
| 46 | + | ||
| 47 | + | Searchable list of all transactions: | |
| 48 | + | ||
| 49 | + | - Date and time | |
| 50 | + | - Fan (anonymized or named based on their preference) | |
| 51 | + | - Item purchased | |
| 52 | + | - Amount paid | |
| 53 | + | - Status (completed, refunded) | |
| 54 | + | ||
| 55 | + | Export to CSV for your records. | |
| 56 | + | ||
| 57 | + | ## Payout Information | |
| 58 | + | ||
| 59 | + | Payout details (pending transfers, completed payouts, payout schedule) are managed in your Stripe dashboard. We link to it from the dashboard for convenience. | |
| 60 | + | ||
| 61 | + | ## Exports | |
| 62 | + | ||
| 63 | + | Export your project data as JSON from the dashboard (includes items, sales counts, chapters, versions, license keys, and more). Transaction history is available as CSV. | |
| 64 | + | ||
| 65 | + | ## Privacy-First Design | |
| 66 | + | ||
| 67 | + | Our analytics work without: | |
| 68 | + | - Cookies (beyond session) | |
| 69 | + | - Local storage tracking | |
| 70 | + | - Third-party scripts | |
| 71 | + | - IP address logging (beyond 30 days) | |
| 72 | + | ||
| 73 | + | You get useful data. Fans get privacy. | |
| 74 | + | ||
| 75 | + | ## API Access | |
| 76 | + | ||
| 77 | + | Analytics data is available through the dashboard and the project JSON export. | |
| 78 | + | ||
| 79 | + | ## See Also | |
| 80 | + | ||
| 81 | + | - [Receiving Payouts](./payouts.md) — Stripe payouts and tax info | |
| 82 | + | - [Best Practices](./best-practices.md) — Understanding what resonates |
| @@ -0,0 +1,116 @@ | |||
| 1 | + | # Best Practices | |
| 2 | + | ||
| 3 | + | Strategies for getting the most out of Makenot.work. | |
| 4 | + | ||
| 5 | + | --- | |
| 6 | + | ||
| 7 | + | ## Setting Up for Success | |
| 8 | + | ||
| 9 | + | ### Start with Your Project | |
| 10 | + | ||
| 11 | + | Before uploading content, think about what your project represents: | |
| 12 | + | ||
| 13 | + | - **Single-creator projects** are straightforward: your name, your work, your earnings. | |
| 14 | + | - **Collaborative projects** need upfront agreement on splits and who can publish what. | |
| 15 | + | - **Multiple projects** make sense if you have distinct bodies of work (a music project and a writing project, for instance). | |
| 16 | + | ||
| 17 | + | ### Choose Your Pricing Model | |
| 18 | + | ||
| 19 | + | There's no single right answer. Consider: | |
| 20 | + | ||
| 21 | + | **Free works when:** | |
| 22 | + | - You're building an audience | |
| 23 | + | - The content is promotional | |
| 24 | + | - You want maximum reach | |
| 25 | + | ||
| 26 | + | **Fixed price works when:** | |
| 27 | + | - You're selling a complete work (album, book, course) | |
| 28 | + | - You want simple, predictable transactions | |
| 29 | + | - The value is clear upfront | |
| 30 | + | ||
| 31 | + | **Name your price works when:** | |
| 32 | + | - You want to lower the barrier but capture willing supporters | |
| 33 | + | - Your audience has mixed ability to pay | |
| 34 | + | - You're comfortable with variability | |
| 35 | + | ||
| 36 | + | **Subscriptions work when:** | |
| 37 | + | - You release regularly | |
| 38 | + | - You want predictable monthly income | |
| 39 | + | - You're building ongoing relationships with fans | |
| 40 | + | ||
| 41 | + | See [Pricing Models](./pricing.md) for setup details. | |
| 42 | + | ||
| 43 | + | --- | |
| 44 | + | ||
| 45 | + | ## Pricing Strategy | |
| 46 | + | ||
| 47 | + | ### Don't Undervalue Your Work | |
| 48 | + | ||
| 49 | + | Since we don't take a cut, you keep more per sale than on other platforms. This means you can: | |
| 50 | + | ||
| 51 | + | - Price lower while earning the same | |
| 52 | + | - Price the same while earning more | |
| 53 | + | - Experiment with pricing without losing margin to the platform | |
| 54 | + | ||
| 55 | + | ### Use Free Strategically | |
| 56 | + | ||
| 57 | + | Free items can: | |
| 58 | + | - Showcase your work to potential fans | |
| 59 | + | - Build your audience before monetizing | |
| 60 | + | - Complement paid offerings (free singles, paid albums) | |
| 61 | + | ||
| 62 | + | But don't default to free. Your work has value. | |
| 63 | + | ||
| 64 | + | --- | |
| 65 | + | ||
| 66 | + | ## Building Your Audience | |
| 67 | + | ||
| 68 | + | ### Discovery Without Algorithms | |
| 69 | + | ||
| 70 | + | We don't have algorithmic recommendations, trending pages, or feeds designed to maximize engagement. What we do have: | |
| 71 | + | ||
| 72 | + | - **Search:** Fans can search for creators, projects, and content | |
| 73 | + | - **Tags:** Hierarchical tagging lets fans browse by genre, format, style | |
| 74 | + | - **Project pages:** Shareable, linkable homes for your work | |
| 75 | + | ||
| 76 | + | This is intentional discovery. Invest in good tagging — accurate genres, descriptive tags, complete metadata. This is how fans browsing for "ambient electronic" or "short fiction" will find your work. | |
| 77 | + | ||
| 78 | + | ### Your Existing Audience Still Matters | |
| 79 | + | ||
| 80 | + | Most creators here started with an existing audience. Discovery through search and tags means new fans can find you too, but don't rely on it as your primary growth channel. | |
| 81 | + | ||
| 82 | + | --- | |
| 83 | + | ||
| 84 | + | ## Practical Tips | |
| 85 | + | ||
| 86 | + | ### Set Expectations | |
| 87 | + | ||
| 88 | + | Tell fans what they're getting: | |
| 89 | + | ||
| 90 | + | - How often you release | |
| 91 | + | - What subscription includes | |
| 92 | + | - What's free vs. paid | |
| 93 | + | ||
| 94 | + | Clear expectations reduce refunds and build trust. | |
| 95 | + | ||
| 96 | + | ### Export Regularly | |
| 97 | + | ||
| 98 | + | You can export everything — content, metadata, fan contacts, transaction history. Do it periodically as a backup and to remind yourself it's possible. | |
| 99 | + | ||
| 100 | + | ### Watch Your Stats | |
| 101 | + | ||
| 102 | + | Analytics show revenue charts with selectable time periods, period-over-period comparisons, per-project and per-item breakdowns, and full transaction history. Use this to understand what resonates. | |
| 103 | + | ||
| 104 | + | ### Respond to Fans | |
| 105 | + | ||
| 106 | + | Direct relationships mean direct responsibility. When fans reach out, respond. This is the tradeoff for owning the relationship. | |
| 107 | + | ||
| 108 | + | --- | |
| 109 | + | ||
| 110 | + | ## See Also | |
| 111 | + | ||
| 112 | + | - [Pricing Models](./pricing.md) — Fixed price, PWYW, and subscriptions | |
| 113 | + | - [Uploading & Downloads](./files.md) — File formats and quality | |
| 114 | + | - [Tagging](./tags.md) — Organizing your catalog | |
| 115 | + | - [Analytics & Dashboard](./analytics.md) — Understanding your stats | |
| 116 | + | - [Roadmap](../about/roadmap.md) — What's coming next |
| @@ -0,0 +1,94 @@ | |||
| 1 | + | # Contact Sharing | |
| 2 | + | ||
| 3 | + | Fans can share their email with creators for direct communication outside the platform. | |
| 4 | + | ||
| 5 | + | --- | |
| 6 | + | ||
| 7 | + | ## How It Works | |
| 8 | + | ||
| 9 | + | When a fan purchases one of your items, they can opt in to share their email with you: | |
| 10 | + | ||
| 11 | + | 1. During checkout, the fan checks "Share my email with the creator" | |
| 12 | + | 2. Their email is included in your sales CSV export | |
| 13 | + | ||
| 14 | + | Opt-in sharing during checkout. You can export the complete contact list to CSV anytime. | |
| 15 | + | ||
| 16 | + | --- | |
| 17 | + | ||
| 18 | + | ## Accessing Your Contacts | |
| 19 | + | ||
| 20 | + | Fan emails are included in your sales CSV export (Dashboard > Payments > Export). | |
| 21 | + | ||
| 22 | + | --- | |
| 23 | + | ||
| 24 | + | ## What You Can Do | |
| 25 | + | ||
| 26 | + | ### Contact Them Directly | |
| 27 | + | ||
| 28 | + | Email fans outside the platform. Build a relationship that doesn't depend on us. | |
| 29 | + | ||
| 30 | + | ### Export Anytime | |
| 31 | + | ||
| 32 | + | Download your contact list in CSV. Take your audience with you. | |
| 33 | + | ||
| 34 | + | ### Use Your Own Tools | |
| 35 | + | ||
| 36 | + | Import contacts into Mailchimp, ConvertKit, or any email service you prefer. | |
| 37 | + | ||
| 38 | + | --- | |
| 39 | + | ||
| 40 | + | ## Best Practices | |
| 41 | + | ||
| 42 | + | - **Respect fan privacy** — They trusted you with their info | |
| 43 | + | - **Export regularly** — Keep your own backup | |
| 44 | + | - **Use responsibly** — Don't spam; don't share without consent | |
| 45 | + | - **Be transparent** — Tell fans how you'll use their email | |
| 46 | + | ||
| 47 | + | --- | |
| 48 | + | ||
| 49 | + | ## For Fans | |
| 50 | + | ||
| 51 | + | ### Why Share? | |
| 52 | + | ||
| 53 | + | Creators who have your email can: | |
| 54 | + | ||
| 55 | + | - Email you directly (newsletters, updates) | |
| 56 | + | - Reach you if the platform changes | |
| 57 | + | - Build a relationship that doesn't depend on any platform | |
| 58 | + | ||
| 59 | + | Creators keep your email even if this platform closes. | |
| 60 | + | ||
| 61 | + | ### Who Sees Your Info | |
| 62 | + | ||
| 63 | + | | | Can See It | | |
| 64 | + | |---|---| | |
| 65 | + | | The creator you shared with | Yes | | |
| 66 | + | | Makenot.work | Yes (stored in database) | | |
| 67 | + | | Other creators | No | | |
| 68 | + | | Anyone else | No | | |
| 69 | + | ||
| 70 | + | Each share is specific to one creator. Sharing with Creator A doesn't share with Creator B. | |
| 71 | + | ||
| 72 | + | ### Managing Your Shares | |
| 73 | + | ||
| 74 | + | Go to your **Library** page to: | |
| 75 | + | ||
| 76 | + | - See which creators have your email | |
| 77 | + | - Revoke access (removes your contact from their list) | |
| 78 | + | ||
| 79 | + | Revoking doesn't delete info the creator already exported, but they won't see you in their dashboard anymore. | |
| 80 | + | ||
| 81 | + | ### Privacy Notes | |
| 82 | + | ||
| 83 | + | - **We store your email** — It's in our database, linked to the creator you shared with | |
| 84 | + | - **Creators can export it** — They may have a copy outside the platform | |
| 85 | + | - **You control sharing** — Share or revoke anytime | |
| 86 | + | - **We don't sell data** — See our [Privacy Policy](../legal/privacy-policy.md) | |
| 87 | + | ||
| 88 | + | --- | |
| 89 | + | ||
| 90 | + | ## See Also | |
| 91 | + | ||
| 92 | + | - [Best Practices](./best-practices.md) — Building fan relationships | |
| 93 | + | - [Analytics & Dashboard](./analytics.md) — Revenue, transactions, and fan metrics | |
| 94 | + | - [Pricing & Monetization](./03-selling.md) — Fan guide overview |
| @@ -0,0 +1,109 @@ | |||
| 1 | + | # Fan Guide | |
| 2 | + | ||
| 3 | + | Everything you need to know about supporting creators and managing your library on Makenot.work. | |
| 4 | + | ||
| 5 | + | --- | |
| 6 | + | ||
| 7 | + | ## How Payments Work | |
| 8 | + | ||
| 9 | + | When you support creators on Makenot.work, your money actually reaches them. | |
| 10 | + | ||
| 11 | + | 1. You pay for content or subscription | |
| 12 | + | 2. Payment goes directly to creator's account | |
| 13 | + | 3. Creator receives payment (0% platform fee, only ~3% processing) | |
| 14 | + | 4. We make money from creator subscriptions, not your purchases | |
| 15 | + | ||
| 16 | + | ## Ways to Support | |
| 17 | + | ||
| 18 | + | ### One-Time Purchases | |
| 19 | + | Buy individual items or albums. Pay once, own forever. | |
| 20 | + | - Download in original uploaded format | |
| 21 | + | - Access never expires | |
| 22 | + | - No DRM | |
| 23 | + | ||
| 24 | + | ### Subscriptions | |
| 25 | + | Subscribe to a creator for ongoing access: | |
| 26 | + | - Monthly billing | |
| 27 | + | - Access to subscriber-only content | |
| 28 | + | - Cancel anytime | |
| 29 | + | - Keep access until billing period ends | |
| 30 | + | ||
| 31 | + | ### Pay-What-You-Want | |
| 32 | + | Some creators let you choose your price: | |
| 33 | + | - Pay the minimum or more | |
| 34 | + | - Show extra appreciation with higher amounts | |
| 35 | + | - Sometimes the minimum is $0 (free with optional tip) | |
| 36 | + | ||
| 37 | + | --- | |
| 38 | + | ||
| 39 | + | ## Your Library | |
| 40 | + | ||
| 41 | + | Your library at `/library` contains everything you've purchased or subscribed to. | |
| 42 | + | ||
| 43 | + | ### Purchases | |
| 44 | + | Items you've bought outright — albums, singles, digital files, any one-time purchase. These are yours forever. | |
| 45 | + | ||
| 46 | + | ### Subscriptions | |
| 47 | + | Content from creators you subscribe to. Access while subscribed; lose access if you cancel. Some creators grant permanent access to items released while subscribed. | |
| 48 | + | ||
| 49 | + | ### Free Content | |
| 50 | + | Items creators offer for free that you've added to your library. | |
| 51 | + | ||
| 52 | + | ### Organization | |
| 53 | + | ||
| 54 | + | Your library shows purchases, subscriptions, and license keys in separate sections. Each entry links to the item page for streaming or download. | |
| 55 | + | ||
| 56 | + | --- | |
| 57 | + | ||
| 58 | + | ## Downloads | |
| 59 | + | ||
| 60 | + | Download your purchases for offline access: | |
| 61 | + | ||
| 62 | + | 1. Go to any item in your library | |
| 63 | + | 2. Click "Download" | |
| 64 | + | 3. File downloads in original uploaded format | |
| 65 | + | 4. File saves to your device | |
| 66 | + | ||
| 67 | + | Re-download anytime. No limits. | |
| 68 | + | ||
| 69 | + | ## Streaming | |
| 70 | + | ||
| 71 | + | Play audio directly in the browser with the built-in player. | |
| 72 | + | ||
| 73 | + | ## Mobile Access | |
| 74 | + | ||
| 75 | + | Access your library from any device. Log in, and your purchases are there. No native app yet — use the mobile web experience. | |
| 76 | + | ||
| 77 | + | --- | |
| 78 | + | ||
| 79 | + | ## Account | |
| 80 | + | ||
| 81 | + | Fan accounts are free. You only pay for content you choose to buy. | |
| 82 | + | ||
| 83 | + | Create an account to: | |
| 84 | + | - Build a library of purchases | |
| 85 | + | - Follow creators for updates | |
| 86 | + | - Manage subscriptions | |
| 87 | + | - Download files | |
| 88 | + | ||
| 89 | + | ## If a Creator Leaves | |
| 90 | + | ||
| 91 | + | Your purchases remain accessible: | |
| 92 | + | - Files stay in your library | |
| 93 | + | - Download links continue working | |
| 94 | + | - Access is permanent | |
| 95 | + | ||
| 96 | + | This is part of our [portability commitment](../about/how-we-work.md). | |
| 97 | + | ||
| 98 | + | ## Privacy | |
| 99 | + | ||
| 100 | + | We don't use analytics cookies, show ads, or collect browsing history. We store your email, username, and transaction records — nothing else. | |
| 101 | + | ||
| 102 | + | See our [Privacy Policy](../legal/privacy-policy.md). | |
| 103 | + | ||
| 104 | + | --- | |
| 105 | + | ||
| 106 | + | ## See Also | |
| 107 | + | ||
| 108 | + | - [Contact Sharing](./contact-sharing.md) — Sharing your email with creators | |
| 109 | + | - [Pricing & Monetization](./03-selling.md) — How pricing works |
| @@ -0,0 +1,97 @@ | |||
| 1 | + | # Uploading & Downloads | |
| 2 | + | ||
| 3 | + | How to upload content and how fans download it. | |
| 4 | + | ||
| 5 | + | --- | |
| 6 | + | ||
| 7 | + | ## Uploading Audio | |
| 8 | + | ||
| 9 | + | ### Supported Formats | |
| 10 | + | ||
| 11 | + | | Format | Extension | Notes | | |
| 12 | + | |--------|-----------|-------| | |
| 13 | + | | FLAC | `.flac` | Recommended for lossless | | |
| 14 | + | | WAV | `.wav` | Accepted | | |
| 15 | + | | AIFF | `.aiff` | Accepted | | |
| 16 | + | | MP3 | `.mp3` | Accepted as-is | | |
| 17 | + | | AAC | `.m4a` | Accepted as-is | | |
| 18 | + | | OGG | `.ogg` | Accepted as-is | | |
| 19 | + | ||
| 20 | + | **Recommendation**: Upload the highest quality source you have. Files are stored as-is and streamed in-browser via the built-in player. | |
| 21 | + | ||
| 22 | + | ### File Limits | |
| 23 | + | ||
| 24 | + | | File type | Maximum size | | |
| 25 | + | |-----------|-------------| | |
| 26 | + | | Audio | 500 MB | | |
| 27 | + | | Digital download | 500 MB | | |
| 28 | + | | Cover image | 10 MB | | |
| 29 | + | ||
| 30 | + | Batch upload: up to 50 files at once. | |
| 31 | + | ||
| 32 | + | ### Upload Process | |
| 33 | + | ||
| 34 | + | 1. Drag files onto the upload area (or click to browse) | |
| 35 | + | 2. Files upload in parallel with progress indicators | |
| 36 | + | 3. Add metadata while uploading or after | |
| 37 | + | 4. Set tags, pricing, visibility | |
| 38 | + | 5. Save as draft or publish immediately | |
| 39 | + | ||
| 40 | + | ### Metadata | |
| 41 | + | ||
| 42 | + | **Required:** Title | |
| 43 | + | ||
| 44 | + | **Optional:** Description, genre tags, release date, credits/collaborators, lyrics | |
| 45 | + | ||
| 46 | + | **Auto-extracted**: We automatically read song info (title, artist, album, track number, cover art) embedded in your audio files. You can override any auto-extracted values. | |
| 47 | + | ||
| 48 | + | ### Album Upload | |
| 49 | + | ||
| 50 | + | 1. Create a project first | |
| 51 | + | 2. Upload all tracks | |
| 52 | + | 3. Drag to reorder | |
| 53 | + | 4. Set album-level metadata | |
| 54 | + | 5. Publish project (publishes all tracks) | |
| 55 | + | ||
| 56 | + | --- | |
| 57 | + | ||
| 58 | + | ## Downloads | |
| 59 | + | ||
| 60 | + | Fans who purchase your content can download it directly. No DRM, no restrictions. | |
| 61 | + | ||
| 62 | + | ### How It Works | |
| 63 | + | ||
| 64 | + | 1. Fan purchases item or subscribes | |
| 65 | + | 2. Download button appears on item page | |
| 66 | + | 3. File downloads in original format | |
| 67 | + | ||
| 68 | + | Re-downloads allowed anytime, unlimited. | |
| 69 | + | ||
| 70 | + | ### Download Formats | |
| 71 | + | ||
| 72 | + | Files are served in their original uploaded format. We do not transcode or convert files — what you upload is what fans download. | |
| 73 | + | ||
| 74 | + | Upload the format you want fans to receive. If you want to offer multiple formats (e.g., FLAC and MP3), upload them as separate versions of the same item. | |
| 75 | + | ||
| 76 | + | ### Album/Project Downloads | |
| 77 | + | ||
| 78 | + | Fans download items individually from each item's page. | |
| 79 | + | ||
| 80 | + | ### Download Limits | |
| 81 | + | ||
| 82 | + | No limits. Fans can download as many times as needed, on any device. We don't track devices or implement DRM. | |
| 83 | + | ||
| 84 | + | ### Bandwidth Costs | |
| 85 | + | ||
| 86 | + | Downloads are included in your subscription. No per-download fees. | |
| 87 | + | ||
| 88 | + | ### Offline Access | |
| 89 | + | ||
| 90 | + | Downloaded files work offline forever. Fans own what they buy. | |
| 91 | + | ||
| 92 | + | --- | |
| 93 | + | ||
| 94 | + | ## See Also | |
| 95 | + | ||
| 96 | + | - [Items](./items.md) — Organizing items and projects | |
| 97 | + | - [Metadata & SEO](./metadata.md) — Tags, descriptions, and discoverability |
| @@ -0,0 +1,162 @@ | |||
| 1 | + | # Items | |
| 2 | + | ||
| 3 | + | Items are individual pieces of content: a song, an article, a software release, a sample pack, a course module. Every item belongs to a project. | |
| 4 | + | ||
| 5 | + | --- | |
| 6 | + | ||
| 7 | + | ## Item Types | |
| 8 | + | ||
| 9 | + | | Type | Content | Player/Viewer | Chapters | Versions | | |
| 10 | + | |------|---------|--------------|----------|----------| | |
| 11 | + | | **Audio** | MP3, WAV, FLAC, OGG, AAC, AIFF | In-browser streaming player | Yes | Yes | | |
| 12 | + | | **Text** | Markdown | Clean reading view | No | No | | |
| 13 | + | | **Digital** | Any file (ZIP, DMG, EXE, PDF, etc.) | Download link | No | Yes | | |
| 14 | + | | **Video** | Video files | Coming soon | No | Yes | | |
| 15 | + | | **Image** | Image files | Gallery view | No | No | | |
| 16 | + | | **Plugin** | Audio plugins (VST, AU, CLAP) | Download link | No | Yes | | |
| 17 | + | | **Preset** | Presets and patches | Download link | No | Yes | | |
| 18 | + | | **Sample** | Sample packs | Download link | No | Yes | | |
| 19 | + | | **Course** | Educational content | Course viewer | No | Yes | | |
| 20 | + | | **Template** | Templates and themes | Download link | No | Yes | | |
| 21 | + | ||
| 22 | + | Choose the type when creating the item. It cannot be changed afterward. | |
| 23 | + | ||
| 24 | + | ## Creating an Item | |
| 25 | + | ||
| 26 | + | 1. Navigate to your project | |
| 27 | + | 2. Click **New Item** | |
| 28 | + | 3. Set a **title** and **item type** | |
| 29 | + | 4. Optionally set a price (defaults to free) | |
| 30 | + | ||
| 31 | + | ## Editing an Item | |
| 32 | + | ||
| 33 | + | From the item settings, update: | |
| 34 | + | ||
| 35 | + | - **Title**: Display name | |
| 36 | + | - **Description**: Shown on the item page (markdown supported) | |
| 37 | + | - **Price**: Free, fixed amount, or pay-what-you-want | |
| 38 | + | - **Tags**: Hierarchical tags for discovery | |
| 39 | + | - **Cover image**: Displayed on the item card and in social previews | |
| 40 | + | - **Release date**: When it was or will be released | |
| 41 | + | - **Credits**: Collaborators, producers, engineers | |
| 42 | + | ||
| 43 | + | ## Item URLs | |
| 44 | + | ||
| 45 | + | Every item gets a permanent link: | |
| 46 | + | ||
| 47 | + | ``` | |
| 48 | + | makenot.work/i/uuid | |
| 49 | + | ``` | |
| 50 | + | ||
| 51 | + | This URL never changes, even if you rename the item, move it to a different project, or reorganize your library. Share it knowing it will always work. | |
| 52 | + | ||
| 53 | + | ## Publishing Workflow | |
| 54 | + | ||
| 55 | + | Items start as **drafts**. Drafts are only visible to you — not indexed, not searchable. | |
| 56 | + | ||
| 57 | + | ### Publishing | |
| 58 | + | ||
| 59 | + | 1. Edit the item and switch on **Public** | |
| 60 | + | 2. Make sure the parent project is also public | |
| 61 | + | ||
| 62 | + | Published items appear on your profile, in search results, and in RSS feeds. | |
| 63 | + | ||
| 64 | + | ### Scheduling | |
| 65 | + | ||
| 66 | + | Set a future publish date to schedule content releases. The item becomes visible automatically at the scheduled time. | |
| 67 | + | ||
| 68 | + | ### Unpublishing | |
| 69 | + | ||
| 70 | + | Unpublish anytime to revert an item to draft. It disappears from public view but retains all settings and data. | |
| 71 | + | ||
| 72 | + | ## Bulk Operations | |
| 73 | + | ||
| 74 | + | From the project dashboard, select multiple items to: | |
| 75 | + | ||
| 76 | + | - **Publish**: Make several items public at once | |
| 77 | + | - **Unpublish**: Revert multiple items to draft | |
| 78 | + | - **Delete**: Remove multiple items permanently | |
| 79 | + | ||
| 80 | + | ## Reordering | |
| 81 | + | ||
| 82 | + | Drag to reorder items within a project. The order you set is the order fans see on the project page. | |
| 83 | + | ||
| 84 | + | ## Duplicating | |
| 85 | + | ||
| 86 | + | Duplicate an item to create a copy with the same settings and metadata. Useful for creating similar items quickly. Content (files, text) is not duplicated — only metadata. | |
| 87 | + | ||
| 88 | + | ## Versions | |
| 89 | + | ||
| 90 | + | Track releases with version numbers and changelogs. Available for audio and digital items. | |
| 91 | + | ||
| 92 | + | ### Creating a Version | |
| 93 | + | ||
| 94 | + | - **Version number** (required): Any string up to 50 characters (e.g., `1.0.0`, `v2`, `2024-03-01`) | |
| 95 | + | - **Changelog** (optional): Up to 10,000 characters describing what changed | |
| 96 | + | - **File**: Optionally attach a new file to this version | |
| 97 | + | ||
| 98 | + | Only one version is "current" at a time — the one fans download by default. New versions automatically become current. | |
| 99 | + | ||
| 100 | + | ## Chapters | |
| 101 | + | ||
| 102 | + | Timestamp markers for audio items. Fans can jump to specific sections within a track. | |
| 103 | + | ||
| 104 | + | - **Title**: 1-200 characters | |
| 105 | + | - **Start seconds**: Where the chapter begins (e.g., `0`, `30.5`, `125`) | |
| 106 | + | - **Sort order**: Controls display order | |
| 107 | + | ||
| 108 | + | Chapters display sorted by sort order first, then by start time. | |
| 109 | + | ||
| 110 | + | ## Content Insertions | |
| 111 | + | ||
| 112 | + | Audio items support insertions — additional content segments placed before, during, or after the main audio: | |
| 113 | + | ||
| 114 | + | - **Pre-roll**: Plays before the main content | |
| 115 | + | - **Mid-roll**: Inserted at a specific timestamp | |
| 116 | + | - **Post-roll**: Plays after the main content | |
| 117 | + | ||
| 118 | + | Useful for intros, sponsorship segments, or outros. | |
| 119 | + | ||
| 120 | + | ## Cover Images | |
| 121 | + | ||
| 122 | + | Upload a cover image for visual representation. Cover images appear: | |
| 123 | + | ||
| 124 | + | - On the item card in project listings | |
| 125 | + | - In the audio player | |
| 126 | + | - In social media previews when the link is shared | |
| 127 | + | - In search results | |
| 128 | + | ||
| 129 | + | ## File Uploads | |
| 130 | + | ||
| 131 | + | Upload files from the item's content tab. Files are stored as-is — we don't transcode or convert. What you upload is what fans download. | |
| 132 | + | ||
| 133 | + | For audio, files also stream in-browser via the built-in player. | |
| 134 | + | ||
| 135 | + | ## Malware Scanning | |
| 136 | + | ||
| 137 | + | All uploaded files are scanned for malware before they become available for download. Scanning includes ClamAV antivirus, YARA rules, and hash-based lookup. If a file fails scanning, it is quarantined and you are notified. | |
| 138 | + | ||
| 139 | + | ## License Keys | |
| 140 | + | ||
| 141 | + | For software products, enable license keys in item settings: | |
| 142 | + | ||
| 143 | + | - **Activation limit**: How many machines can activate a single key | |
| 144 | + | - Keys are generated automatically when fans purchase | |
| 145 | + | - Fans see their keys in their library | |
| 146 | + | - You can revoke keys from the dashboard | |
| 147 | + | ||
| 148 | + | See [License Key API](./license-keys.md) for integration details. | |
| 149 | + | ||
| 150 | + | ## Deleting an Item | |
| 151 | + | ||
| 152 | + | Deleting an item removes it permanently. Fans who purchased it lose access. Active download codes and license keys for the item are invalidated. | |
| 153 | + | ||
| 154 | + | --- | |
| 155 | + | ||
| 156 | + | ## See Also | |
| 157 | + | ||
| 158 | + | - [Projects](./projects.md) — Organizing items into projects | |
| 159 | + | - [Content Overview](./02-content.md) — Content types, versions, and chapters in detail | |
| 160 | + | - [Uploading & Downloads](./files.md) — File formats and download process | |
| 161 | + | - [Tagging System](./tags.md) — Hierarchical tags for organization | |
| 162 | + | - [Metadata & SEO](./metadata.md) — Descriptions and discoverability |
| @@ -0,0 +1,153 @@ | |||
| 1 | + | # License Key API Guide | |
| 2 | + | ||
| 3 | + | The License Key API lets software applications validate and manage license keys issued through Makenot.work. All endpoints are public (no authentication required) and rate-limited. | |
| 4 | + | ||
| 5 | + | ## Validate and Activate a Key | |
| 6 | + | ||
| 7 | + | Validates a license key and optionally activates it on a machine. | |
| 8 | + | ||
| 9 | + | ``` | |
| 10 | + | POST https://makenot.work/api/keys/validate | |
| 11 | + | Content-Type: application/json | |
| 12 | + | ||
| 13 | + | { | |
| 14 | + | "key": "XXXX-XXXX-XXXX-XXXX", | |
| 15 | + | "machine_id": "unique-machine-identifier", | |
| 16 | + | "label": "Alice's MacBook Pro" | |
| 17 | + | } | |
| 18 | + | ``` | |
| 19 | + | ||
| 20 | + | ### Parameters | |
| 21 | + | ||
| 22 | + | | Field | Required | Description | | |
| 23 | + | |-------|----------|-------------| | |
| 24 | + | | `key` | Yes | The license key string | | |
| 25 | + | | `machine_id` | Yes | A stable, unique identifier for this machine | | |
| 26 | + | | `label` | No | Human-readable name for this activation | | |
| 27 | + | ||
| 28 | + | ### Response | |
| 29 | + | ||
| 30 | + | ```json | |
| 31 | + | { | |
| 32 | + | "valid": true, | |
| 33 | + | "activated": true, | |
| 34 | + | "license": { | |
| 35 | + | "item_id": "550e8400-...", | |
| 36 | + | "max_activations": 3, | |
| 37 | + | "activation_count": 1, | |
| 38 | + | "created_at": "2026-03-13T10:00:00Z" | |
| 39 | + | } | |
| 40 | + | } | |
| 41 | + | ``` | |
| 42 | + | ||
| 43 | + | ### Error Cases | |
| 44 | + | ||
| 45 | + | ```json | |
| 46 | + | { | |
| 47 | + | "valid": false, | |
| 48 | + | "error": "invalid_key" | |
| 49 | + | } | |
| 50 | + | ``` | |
| 51 | + | ||
| 52 | + | | Error | Meaning | | |
| 53 | + | |-------|---------| | |
| 54 | + | | `invalid_key` | Key does not exist | | |
| 55 | + | | `key_revoked` | Key has been revoked by the creator | | |
| 56 | + | | `activation_limit_reached` | All activation slots are in use | | |
| 57 | + | ||
| 58 | + | ### Idempotent Activation | |
| 59 | + | ||
| 60 | + | If the same `key` + `machine_id` combination is submitted again, the existing activation is refreshed (timestamp updated) without consuming an additional slot. | |
| 61 | + | ||
| 62 | + | ## Check Key Status | |
| 63 | + | ||
| 64 | + | Check whether a key is valid without activating it. | |
| 65 | + | ||
| 66 | + | ``` | |
| 67 | + | GET https://makenot.work/api/keys/{key_code}/status | |
| 68 | + | ``` | |
| 69 | + | ||
| 70 | + | Response: | |
| 71 | + | ||
| 72 | + | ```json | |
| 73 | + | { | |
| 74 | + | "valid": true, | |
| 75 | + | "license": { | |
| 76 | + | "item_id": "550e8400-...", | |
| 77 | + | "max_activations": 3, | |
| 78 | + | "activation_count": 2, | |
| 79 | + | "remaining_activations": 1, | |
| 80 | + | "created_at": "2026-03-13T10:00:00Z" | |
| 81 | + | } | |
| 82 | + | } | |
| 83 | + | ``` | |
| 84 | + | ||
| 85 | + | Use this for periodic license checks without affecting activation state. | |
| 86 | + | ||
| 87 | + | ## Deactivate a Key | |
| 88 | + | ||
| 89 | + | Release an activation slot (e.g., when the user uninstalls your software). | |
| 90 | + | ||
| 91 | + | ``` | |
| 92 | + | POST https://makenot.work/api/keys/deactivate | |
| 93 | + | Content-Type: application/json | |
| 94 | + | ||
| 95 | + | { | |
| 96 | + | "key": "XXXX-XXXX-XXXX-XXXX", | |
| 97 | + | "machine_id": "unique-machine-identifier" | |
| 98 | + | } | |
| 99 | + | ``` | |
| 100 | + | ||
| 101 | + | Response: | |
| 102 | + | ||
| 103 | + | ```json | |
| 104 | + | { | |
| 105 | + | "success": true, | |
| 106 | + | "message": "Activation removed" | |
| 107 | + | } | |
| 108 | + | ``` | |
| 109 | + | ||
| 110 | + | ## Machine ID Guidelines | |
| 111 | + | ||
| 112 | + | The `machine_id` should be: | |
| 113 | + | - **Stable**: Same value across app restarts and updates | |
| 114 | + | - **Unique**: Different on each machine | |
| 115 | + | - **Not personally identifiable**: Avoid using MAC addresses or usernames | |
| 116 | + | ||
| 117 | + | Good approaches: | |
| 118 | + | - Generate a UUID on first launch and store it in the app's data directory | |
| 119 | + | - Use a hardware-derived hash (disk serial, motherboard ID) | |
| 120 | + | - Use the OS machine ID (e.g., `/etc/machine-id` on Linux) | |
| 121 | + | ||
| 122 | + | ## Rate Limits | |
| 123 | + | ||
| 124 | + | All license key endpoints: 200ms per request, burst 20. | |
| 125 | + | ||
| 126 | + | Exceeding the limit returns HTTP 429. Implement exponential backoff in your client. | |
| 127 | + | ||
| 128 | + | ## Integration Pattern | |
| 129 | + | ||
| 130 | + | Recommended flow for desktop applications: | |
| 131 | + | ||
| 132 | + | 1. **On first launch**: Prompt for license key, call `/api/keys/validate` with a generated machine ID | |
| 133 | + | 2. **On subsequent launches**: Call `/api/keys/{key}/status` to verify the key is still valid | |
| 134 | + | 3. **On uninstall**: Call `/api/keys/deactivate` to release the activation slot | |
| 135 | + | 4. **On activation failure**: Show the error message and allow the user to enter a different key | |
| 136 | + | ||
| 137 | + | ## Error Response Format | |
| 138 | + | ||
| 139 | + | ```json | |
| 140 | + | { | |
| 141 | + | "error": "descriptive message" | |
| 142 | + | } | |
| 143 | + | ``` | |
| 144 | + | ||
| 145 | + | | Status | Meaning | | |
| 146 | + | |--------|---------| | |
| 147 | + | | 400 | Invalid request body | | |
| 148 | + | | 404 | Key not found (for status endpoint) | | |
| 149 | + | | 429 | Rate limit exceeded | | |
| 150 | + | ||
| 151 | + | ## See Also | |
| 152 | + | ||
| 153 | + | - [Pricing & Monetization](./03-selling.md) — License key setup for creators |
| @@ -0,0 +1,68 @@ | |||
| 1 | + | # Metadata & SEO | |
| 2 | + | ||
| 3 | + | Good metadata helps fans find your content and improves how it appears when shared. | |
| 4 | + | ||
| 5 | + | ## Item Metadata | |
| 6 | + | ||
| 7 | + | ### Required | |
| 8 | + | - **Title**: What you call this piece | |
| 9 | + | ||
| 10 | + | ### Recommended | |
| 11 | + | - **Description**: Context, credits, notes (supports markdown) | |
| 12 | + | - **Tags**: Hierarchical organization | |
| 13 | + | - **Cover art**: Visual representation | |
| 14 | + | ||
| 15 | + | ### Optional | |
| 16 | + | - **Release date**: When it was/will be released | |
| 17 | + | - **Credits**: Collaborators, producers, engineers | |
| 18 | + | - **Lyrics/transcript**: For audio/video | |
| 19 | + | - **Duration**: Auto-detected, can override | |
| 20 | + | ||
| 21 | + | ## Project Metadata | |
| 22 | + | ||
| 23 | + | - **Title**: Album/series name | |
| 24 | + | - **Description**: About this collection | |
| 25 | + | - **Cover art**: Project-level artwork | |
| 26 | + | - **Release date**: For the project as a whole | |
| 27 | + | - **Ordering**: Track order | |
| 28 | + | ||
| 29 | + | ## Auto-Extraction | |
| 30 | + | ||
| 31 | + | We automatically read song info embedded in your audio files (MP3, FLAC, M4A, WAV) — including title, artist, album, track number, year, genre, and cover art. | |
| 32 | + | ||
| 33 | + | You can override any extracted value. | |
| 34 | + | ||
| 35 | + | ## SEO | |
| 36 | + | ||
| 37 | + | Your content is indexed by search engines. We generate: | |
| 38 | + | ||
| 39 | + | ### Page Titles | |
| 40 | + | ``` | |
| 41 | + | Track Title - Artist Name | Makenot.work | |
| 42 | + | ``` | |
| 43 | + | ||
| 44 | + | ### Meta Descriptions | |
| 45 | + | First 160 characters of your description, or auto-generated summary. | |
| 46 | + | ||
| 47 | + | ### Social Media Previews | |
| 48 | + | When your links are shared on social media (Twitter, Facebook, Discord, etc.): | |
| 49 | + | - Title and description | |
| 50 | + | - Cover art as image | |
| 51 | + | - Player embed for audio/video | |
| 52 | + | ||
| 53 | + | ### Search Engine Previews | |
| 54 | + | We add structured data (JSON-LD) so search engines can display rich results for your content, including product information and pricing. | |
| 55 | + | ||
| 56 | + | ## Best Practices | |
| 57 | + | ||
| 58 | + | 1. **Write unique descriptions**: Don't copy-paste the same text | |
| 59 | + | 2. **Use descriptive titles**: "Track 01" doesn't help discovery | |
| 60 | + | 3. **Include relevant tags**: Helps internal and external search | |
| 61 | + | 4. **Add cover art**: Improves social sharing appearance | |
| 62 | + | 5. **Fill in credits**: Good for collaborator discovery | |
| 63 | + | ||
| 64 | + | ## See Also | |
| 65 | + | ||
| 66 | + | - [Uploading & Downloads](./files.md) — File formats and auto-extraction | |
| 67 | + | - [Tagging System](./tags.md) — Hierarchical tag structure and best practices | |
| 68 | + | - [Items](./items.md) — Items, projects, and organization |
| @@ -0,0 +1,69 @@ | |||
| 1 | + | # Receiving Payouts | |
| 2 | + | ||
| 3 | + | ## How It Works | |
| 4 | + | ||
| 5 | + | We use Stripe Connect. When you sign up: | |
| 6 | + | ||
| 7 | + | 1. Connect or create a Stripe account | |
| 8 | + | 2. Verify your identity (Stripe requirement) | |
| 9 | + | 3. Link your bank account | |
| 10 | + | 4. Payments flow directly to you | |
| 11 | + | ||
| 12 | + | ## Payout Schedule | |
| 13 | + | ||
| 14 | + | You control this in your Stripe dashboard: | |
| 15 | + | ||
| 16 | + | - **Instant**: Available immediately (small fee) | |
| 17 | + | - **Daily**: Next business day | |
| 18 | + | - **Weekly**: Every week on your chosen day | |
| 19 | + | - **Monthly**: First of the month | |
| 20 | + | ||
| 21 | + | Default is standard payouts (2-3 business days). | |
| 22 | + | ||
| 23 | + | ## Minimum Payout | |
| 24 | + | ||
| 25 | + | No minimum. Even $0.01 will transfer (though Stripe's fees make tiny amounts impractical). | |
| 26 | + | ||
| 27 | + | ## International Creators | |
| 28 | + | ||
| 29 | + | Stripe supports 40+ countries. Payouts happen in your local currency. | |
| 30 | + | ||
| 31 | + | If Stripe doesn't support your country, contact us — we're working on alternatives. | |
| 32 | + | ||
| 33 | + | ## Tax Information | |
| 34 | + | ||
| 35 | + | ### US Creators | |
| 36 | + | - Stripe issues 1099-K if you exceed thresholds | |
| 37 | + | - You're responsible for your own taxes | |
| 38 | + | - We don't withhold anything | |
| 39 | + | ||
| 40 | + | ### Non-US Creators | |
| 41 | + | - Follow your local tax laws | |
| 42 | + | - Stripe provides transaction records | |
| 43 | + | - We provide annual summaries on request | |
| 44 | + | ||
| 45 | + | ## Viewing Earnings | |
| 46 | + | ||
| 47 | + | Your dashboard shows: | |
| 48 | + | ||
| 49 | + | - Revenue charts with selectable time periods (7d, 30d, 90d, all-time) | |
| 50 | + | - Period-over-period comparison (revenue, sales, followers) | |
| 51 | + | - Per-project and per-item breakdowns | |
| 52 | + | - Full transaction history | |
| 53 | + | ||
| 54 | + | Stripe's dashboard provides additional payout detail (pending transfers, completed payouts, payout schedule). | |
| 55 | + | ||
| 56 | + | ## Refunds | |
| 57 | + | ||
| 58 | + | If a fan requests a refund and you approve: | |
| 59 | + | ||
| 60 | + | - Funds deducted from your next payout | |
| 61 | + | - Or from your Stripe balance | |
| 62 | + | - Refund fees may apply (Stripe policy) | |
| 63 | + | ||
| 64 | + | You have full control over refund decisions. | |
| 65 | + | ||
| 66 | + | ## See Also | |
| 67 | + | ||
| 68 | + | - [Analytics & Dashboard](./analytics.md) — Revenue charts and transaction history | |
| 69 | + | - [Pricing & Monetization](./03-selling.md) — Setting prices and payment flow |
| @@ -0,0 +1,162 @@ | |||
| 1 | + | # Pricing Models | |
| 2 | + | ||
| 3 | + | Detailed guide to each pricing model. For a quick overview, see [Selling & Audience](./03-selling.md). | |
| 4 | + | ||
| 5 | + | --- | |
| 6 | + | ||
| 7 | + | ## One-Time Purchases | |
| 8 | + | ||
| 9 | + | Set a price, fans pay once, they own it forever. | |
| 10 | + | ||
| 11 | + | - No DRM | |
| 12 | + | - Downloadable in original uploaded format | |
| 13 | + | - Access never expires | |
| 14 | + | - Works even if you leave the platform | |
| 15 | + | ||
| 16 | + | ### Setting Prices | |
| 17 | + | ||
| 18 | + | On any item or project: | |
| 19 | + | ||
| 20 | + | 1. Edit > Pricing | |
| 21 | + | 2. Choose "Fixed Price" | |
| 22 | + | 3. Enter amount | |
| 23 | + | 4. Save | |
| 24 | + | ||
| 25 | + | ### Pricing Suggestions | |
| 26 | + | ||
| 27 | + | | Content | Typical Range | | |
| 28 | + | |---------|---------------| | |
| 29 | + | | Single track | $1 - $2 | | |
| 30 | + | | EP (4-6 tracks) | $5 - $8 | | |
| 31 | + | | Album (10+ tracks) | $8 - $15 | | |
| 32 | + | | Video tutorial | $5 - $25 | | |
| 33 | + | | Course/series | $20 - $100 | | |
| 34 | + | ||
| 35 | + | These are suggestions. Price based on value, not convention. | |
| 36 | + | ||
| 37 | + | ### Purchase Flow | |
| 38 | + | ||
| 39 | + | 1. Fan clicks "Buy" | |
| 40 | + | 2. Checkout shows price + payment methods | |
| 41 | + | 3. Payment processes instantly | |
| 42 | + | 4. Fan gets immediate access + download links | |
| 43 | + | 5. Receipt emails to fan | |
| 44 | + | 6. Funds appear in your Stripe account | |
| 45 | + | ||
| 46 | + | --- | |
| 47 | + | ||
| 48 | + | ## Pay-What-You-Want | |
| 49 | + | ||
| 50 | + | You set a minimum (can be $0). Fans choose how much to pay. | |
| 51 | + | ||
| 52 | + | Works better than you'd expect. Fans who value your work often pay above minimum. | |
| 53 | + | ||
| 54 | + | ### Setting Up PWYW | |
| 55 | + | ||
| 56 | + | 1. Edit item > Pricing | |
| 57 | + | 2. Choose "Pay What You Want" | |
| 58 | + | 3. Set minimum price (or $0 for free with optional tip) | |
| 59 | + | 4. Optionally set suggested prices | |
| 60 | + | ||
| 61 | + | ### Suggested Prices | |
| 62 | + | ||
| 63 | + | Show fans what others typically pay: | |
| 64 | + | ||
| 65 | + | ``` | |
| 66 | + | Minimum: $0 | |
| 67 | + | Suggested: $5, $10, $20 | |
| 68 | + | ``` | |
| 69 | + | ||
| 70 | + | Suggestions anchor expectations without forcing amounts. | |
| 71 | + | ||
| 72 | + | ### When PWYW Works Best | |
| 73 | + | ||
| 74 | + | - Established audience who values your work | |
| 75 | + | - Back catalog / older releases | |
| 76 | + | - Supporting a cause (donate above minimum) | |
| 77 | + | - Building new audience ($0 minimum gets reach) | |
| 78 | + | ||
| 79 | + | ### When Fixed Price Works Better | |
| 80 | + | ||
| 81 | + | - New releases with clear value | |
| 82 | + | - Premium/exclusive content | |
| 83 | + | - When you need predictable revenue | |
| 84 | + | ||
| 85 | + | ### The $0 Minimum Question | |
| 86 | + | ||
| 87 | + | Pros: | |
| 88 | + | - Maximum reach | |
| 89 | + | - Builds audience | |
| 90 | + | - Grateful fans tip generously | |
| 91 | + | ||
| 92 | + | Cons: | |
| 93 | + | - Some people take without paying | |
| 94 | + | - Can devalue your work if overused | |
| 95 | + | ||
| 96 | + | Consider: $0 minimum for samples/singles, paid minimum for albums/premium. | |
| 97 | + | ||
| 98 | + | --- | |
| 99 | + | ||
| 100 | + | ## Subscriptions | |
| 101 | + | ||
| 102 | + | Fans pay monthly for ongoing access to your content. You decide what subscribers get: | |
| 103 | + | ||
| 104 | + | - Everything you publish | |
| 105 | + | - Exclusive subscriber-only content | |
| 106 | + | - Early access to releases | |
| 107 | + | - Behind-the-scenes content | |
| 108 | + | ||
| 109 | + | ### Creating a Subscription Tier | |
| 110 | + | ||
| 111 | + | 1. Go to Settings > Monetization > Subscriptions | |
| 112 | + | 2. Click "Add Tier" | |
| 113 | + | 3. Set: | |
| 114 | + | - **Name**: e.g., "Supporter", "All Access" | |
| 115 | + | - **Price**: Monthly amount | |
| 116 | + | - **Description**: What subscribers get | |
| 117 | + | - **Access rules**: Which content is included | |
| 118 | + | ||
| 119 | + | ### Multiple Tiers | |
| 120 | + | ||
| 121 | + | Offer different levels: | |
| 122 | + | ||
| 123 | + | | Tier | Price | Access | | |
| 124 | + | |------|-------|--------| | |
| 125 | + | | Supporter | $3 | Early access, subscriber feed | | |
| 126 | + | | All Access | $10 | Everything + downloads | | |
| 127 | + | | Superfan | $25 | Everything + exclusive content | | |
| 128 | + | ||
| 129 | + | Fans can upgrade/downgrade anytime. | |
| 130 | + | ||
| 131 | + | ### Subscriber-Only Content | |
| 132 | + | ||
| 133 | + | When uploading or editing content: | |
| 134 | + | ||
| 135 | + | 1. Set visibility to "Subscribers" | |
| 136 | + | 2. Choose which tier(s) can access | |
| 137 | + | 3. Optionally set a public release date | |
| 138 | + | ||
| 139 | + | Content can graduate from subscriber-only to public over time. | |
| 140 | + | ||
| 141 | + | ### Managing Subscribers | |
| 142 | + | ||
| 143 | + | Your project dashboard shows: | |
| 144 | + | ||
| 145 | + | - Active subscriber count | |
| 146 | + | - Subscription tiers and pricing | |
| 147 | + | ||
| 148 | + | Broadcast emails to followers are available from the project dashboard. | |
| 149 | + | ||
| 150 | + | ### Cancellations | |
| 151 | + | ||
| 152 | + | Fans cancel through their account. They keep access until the end of their billing period. No refunds for partial months (standard practice). | |
| 153 | + | ||
| 154 | + | You see cancellation trends but not individual reasons unless fans tell you. | |
| 155 | + | ||
| 156 | + | --- | |
| 157 | + | ||
| 158 | + | ## See Also | |
| 159 | + | ||
| 160 | + | - [Receiving Payouts](./payouts.md) — How you get paid | |
| 161 | + | - [Uploading & Downloads](./files.md) — How fans access purchased files | |
| 162 | + | - [Pricing & Monetization](./03-selling.md) — All pricing models overview |
| @@ -0,0 +1,39 @@ | |||
| 1 | + | # Setting Up Your Profile | |
| 2 | + | ||
| 3 | + | Your profile at `/u/username` is your public page. Set it up to make a good first impression. | |
| 4 | + | ||
| 5 | + | ## Basic Information | |
| 6 | + | ||
| 7 | + | ### Display Name | |
| 8 | + | Your public name. Can include spaces, capitals — whatever represents you. | |
| 9 | + | ||
| 10 | + | ### Bio | |
| 11 | + | Short description (500 characters max). Who you are, what you make, why people should care. | |
| 12 | + | ||
| 13 | + | Tips: | |
| 14 | + | - Lead with what you create | |
| 15 | + | - Mention genres or styles | |
| 16 | + | - Include a call to action | |
| 17 | + | ||
| 18 | + | ### Profile Picture | |
| 19 | + | Square image, minimum 400x400 pixels. Appears in search, embeds, and your page. | |
| 20 | + | ||
| 21 | + | ### Header Image | |
| 22 | + | Banner at the top of your profile. 1500x500 pixels recommended. Optional but adds polish. | |
| 23 | + | ||
| 24 | + | ## Links | |
| 25 | + | ||
| 26 | + | Add links to: | |
| 27 | + | - Your website | |
| 28 | + | - Social media profiles | |
| 29 | + | - Other platforms | |
| 30 | + | - Contact/booking info | |
| 31 | + | ||
| 32 | + | Links appear on your profile page. | |
| 33 | + | ||
| 34 | + | Your profile page displays your projects, custom links, and bio. Project pages show items in a list with type, price, and tags. | |
| 35 | + | ||
| 36 | + | ## See Also | |
| 37 | + | ||
| 38 | + | - [Getting Started](./01-getting-started.md) — Account setup and first steps | |
| 39 | + | - [Best Practices](./best-practices.md) — Content strategy and audience building |
| @@ -0,0 +1,98 @@ | |||
| 1 | + | # Projects | |
| 2 | + | ||
| 3 | + | Projects are how you organize your work on Makenot.work. A project groups related items together — an album, a podcast, a software product, a course. | |
| 4 | + | ||
| 5 | + | --- | |
| 6 | + | ||
| 7 | + | ## Creating a Project | |
| 8 | + | ||
| 9 | + | From your dashboard, click **New Project** and set: | |
| 10 | + | ||
| 11 | + | - **Name**: Display name for the project (e.g., "Debut Album", "Sound Design Toolkit") | |
| 12 | + | - **Slug**: URL-friendly name that becomes your project address (e.g., `debut-album`) | |
| 13 | + | - **Description**: What the project is about, shown on the project page | |
| 14 | + | - **Category**: The type of content (Music, Software, Writing, etc.) | |
| 15 | + | ||
| 16 | + | ## Project URLs | |
| 17 | + | ||
| 18 | + | Every project gets a permanent URL: | |
| 19 | + | ||
| 20 | + | ``` | |
| 21 | + | makenot.work/p/your-project-slug | |
| 22 | + | ``` | |
| 23 | + | ||
| 24 | + | You control the slug when creating the project. | |
| 25 | + | ||
| 26 | + | ## Project Settings | |
| 27 | + | ||
| 28 | + | From the project dashboard, configure: | |
| 29 | + | ||
| 30 | + | - **Category**: Helps fans find your project through discovery and search | |
| 31 | + | - **Git repositories**: Link source code repos (shown via the built-in git browser) | |
| 32 | + | - **Labels**: Platform commitment badges (e.g., "DRM-Free", "No LLMs Used") that your project can opt into | |
| 33 | + | - **Cover image**: Visual representation shown on your profile and in search | |
| 34 | + | - **Description**: Markdown-supported project description | |
| 35 | + | - **Visibility**: Public or draft (draft projects are only visible to you) | |
| 36 | + | ||
| 37 | + | ## Project Analytics | |
| 38 | + | ||
| 39 | + | Each project has its own analytics tab showing: | |
| 40 | + | ||
| 41 | + | - **Revenue**: Total earnings with period-over-period comparison | |
| 42 | + | - **Sales**: Transaction count for selected time range | |
| 43 | + | - **Followers**: How many people follow this project | |
| 44 | + | - **Top items**: Which items earn the most | |
| 45 | + | - **Revenue chart**: Bar chart bucketed by time period | |
| 46 | + | ||
| 47 | + | Time range selector: 7 days, 30 days, 90 days, all-time. | |
| 48 | + | ||
| 49 | + | ## Subscription Tiers | |
| 50 | + | ||
| 51 | + | Create monthly subscription tiers per project: | |
| 52 | + | ||
| 53 | + | 1. Go to project settings > Monetization > Subscriptions | |
| 54 | + | 2. Add tiers with name, price, and description | |
| 55 | + | 3. Toggle tiers active/inactive without deleting them | |
| 56 | + | ||
| 57 | + | Fans subscribe through Stripe Checkout. Billing, renewals, and cancellations are handled by Stripe. | |
| 58 | + | ||
| 59 | + | ## Promo Codes | |
| 60 | + | ||
| 61 | + | Create promotional codes scoped to a project: | |
| 62 | + | ||
| 63 | + | - **Discount codes**: Percentage or fixed amount off, with optional usage limits and expiration | |
| 64 | + | - **Download codes**: Single-use codes for free access, useful for press copies and giveaways | |
| 65 | + | ||
| 66 | + | Share discount-applied links with `?discount=CODE` appended to any item URL. | |
| 67 | + | ||
| 68 | + | ## Blog Posts | |
| 69 | + | ||
| 70 | + | Every project includes a blog. Blog posts use the same markdown editor as text items: | |
| 71 | + | ||
| 72 | + | - Draft/publish workflow | |
| 73 | + | - Included in the project's RSS feed | |
| 74 | + | - Included in data exports | |
| 75 | + | - Separate from items — they have their own tab | |
| 76 | + | ||
| 77 | + | Blog posts are always free. Use them for updates, announcements, liner notes, or changelogs. | |
| 78 | + | ||
| 79 | + | ## Ordering Items | |
| 80 | + | ||
| 81 | + | Drag to reorder items within a project. The order you set is the order fans see on the project page. | |
| 82 | + | ||
| 83 | + | ## Data Export | |
| 84 | + | ||
| 85 | + | Export all project data as JSON from the dashboard. Exports include items, sales counts, chapters, versions, license keys, blog posts, and all metadata. | |
| 86 | + | ||
| 87 | + | ## Deleting a Project | |
| 88 | + | ||
| 89 | + | Deleting a project removes it and all its items permanently. Fans who purchased items lose access. Export your data first if you need a backup. | |
| 90 | + | ||
| 91 | + | --- | |
| 92 | + | ||
| 93 | + | ## See Also | |
| 94 | + | ||
| 95 | + | - [Items](./items.md) — Creating and managing individual content | |
| 96 | + | - [Content Overview](./02-content.md) — Content types, versions, and chapters | |
| 97 | + | - [Pricing Models](./pricing.md) — Fixed price, PWYW, and subscriptions | |
| 98 | + | - [Analytics & Dashboard](./analytics.md) — Revenue charts and transaction history |
| @@ -0,0 +1,42 @@ | |||
| 1 | + | # RSS Feeds | |
| 2 | + | ||
| 3 | + | RSS is a standard way for apps (like podcast players or news readers) to automatically check for your new content and notify fans when you publish something new. | |
| 4 | + | ||
| 5 | + | Every creator automatically gets RSS feeds for their content. | |
| 6 | + | ||
| 7 | + | ## Your Feed URLs | |
| 8 | + | ||
| 9 | + | | Feed | URL | | |
| 10 | + | |------|-----| | |
| 11 | + | | All public items | `makenot.work/u/username/rss` | | |
| 12 | + | | Project items | `makenot.work/p/project-name/rss` | | |
| 13 | + | | Project blog posts | `makenot.work/p/project-name/blog/rss` | | |
| 14 | + | ||
| 15 | + | Feeds are generated automatically. No configuration needed. | |
| 16 | + | ||
| 17 | + | ## Use Cases | |
| 18 | + | ||
| 19 | + | ### Fan Subscriptions | |
| 20 | + | Fans can follow your feed in any RSS reader: | |
| 21 | + | - Feedly | |
| 22 | + | - Inoreader | |
| 23 | + | - NetNewsWire | |
| 24 | + | - Their browser | |
| 25 | + | ||
| 26 | + | ### Automation | |
| 27 | + | Use RSS for: | |
| 28 | + | - IFTTT/Zapier triggers on new releases | |
| 29 | + | - Cross-posting to social media | |
| 30 | + | - Backup notifications | |
| 31 | + | ||
| 32 | + | ## Feed Format | |
| 33 | + | ||
| 34 | + | Standard RSS 2.0. Compatible with all major RSS readers. | |
| 35 | + | ||
| 36 | + | Feeds include title, description, publication date, and a permanent link for each item or blog post. | |
| 37 | + | ||
| 38 | + | ## See Also | |
| 39 | + | ||
| 40 | + | - [Items](./items.md) — Creating and managing content | |
| 41 | + | - [Metadata & SEO](./metadata.md) — Feed metadata and discoverability | |
| 42 | + | - [Uploading & Downloads](./files.md) — Audio formats and upload process |
| @@ -0,0 +1,75 @@ | |||
| 1 | + | # Tagging System | |
| 2 | + | ||
| 3 | + | Tags are how you organize content on Makenot.work. Unlike folders, a single item can have multiple tags. Unlike flat tags, ours are hierarchical. | |
| 4 | + | ||
| 5 | + | ## How It Works | |
| 6 | + | ||
| 7 | + | Tags are organized in a tree structure. Each tag can have a parent, creating natural categories: | |
| 8 | + | ||
| 9 | + | ``` | |
| 10 | + | Electronic | |
| 11 | + | ├── Ambient | |
| 12 | + | ├── House | |
| 13 | + | │ └── Deep House | |
| 14 | + | └── Techno | |
| 15 | + | ||
| 16 | + | Hip-Hop | |
| 17 | + | ├── Boom Bap | |
| 18 | + | └── Lo-Fi | |
| 19 | + | ``` | |
| 20 | + | ||
| 21 | + | When you tag an item, you select from the existing taxonomy using the typeahead search. Tags are curated by the platform to keep the taxonomy clean and consistent. | |
| 22 | + | ||
| 23 | + | ## Hierarchy | |
| 24 | + | ||
| 25 | + | Tags inherit from their parents. If you tag an item "Ambient" (which is a child of "Electronic"), fans browsing the "Electronic" tag will also find your item. | |
| 26 | + | ||
| 27 | + | This means you don't need to manually apply parent tags — tagging at the most specific level is enough. | |
| 28 | + | ||
| 29 | + | ## Tag Names | |
| 30 | + | ||
| 31 | + | Tag names can contain letters, numbers, spaces, and hyphens. They're case-insensitive for search. | |
| 32 | + | ||
| 33 | + | ``` | |
| 34 | + | # Valid tag names | |
| 35 | + | Electronic | |
| 36 | + | Lo-Fi Hip-Hop | |
| 37 | + | Sample Pack | |
| 38 | + | 2024 Releases | |
| 39 | + | ||
| 40 | + | # Invalid | |
| 41 | + | tag@name (special characters) | |
| 42 | + | ``` | |
| 43 | + | ||
| 44 | + | ## Searching by Tag | |
| 45 | + | ||
| 46 | + | Fans can browse and filter content by tag. The discovery page lets you drill down through the hierarchy — clicking "Electronic" shows all electronic content, then narrowing to "Ambient" filters further. | |
| 47 | + | ||
| 48 | + | Tags also appear on item cards, letting fans click through to related content. | |
| 49 | + | ||
| 50 | + | ## Applying Tags | |
| 51 | + | ||
| 52 | + | When creating or editing an item: | |
| 53 | + | ||
| 54 | + | 1. Open the tags field | |
| 55 | + | 2. Start typing to search the taxonomy | |
| 56 | + | 3. Select tags from the suggestions | |
| 57 | + | 4. Apply multiple tags per item | |
| 58 | + | ||
| 59 | + | 3-5 tags per item is usually enough. More tags create noise. | |
| 60 | + | ||
| 61 | + | ## Batch Tagging | |
| 62 | + | ||
| 63 | + | Select multiple items from the project dashboard to apply or remove tags in bulk. | |
| 64 | + | ||
| 65 | + | ## Best Practices | |
| 66 | + | ||
| 67 | + | - **Tag at the right level** — Use the most specific tag that applies. Parent tags are inherited automatically. | |
| 68 | + | - **Be consistent** — Use the same tags across related items. | |
| 69 | + | - **Use projects for grouping** — Tags describe *what* something is (genre, mood, format). Projects describe *where* it belongs (album, series). | |
| 70 | + | - **Don't over-tag** — A few accurate tags beat many vague ones. | |
| 71 | + | ||
| 72 | + | ## See Also | |
| 73 | + | ||
| 74 | + | - [Items](./items.md) — Creating and managing content | |
| 75 | + | - [Metadata & SEO](./metadata.md) — Descriptions and discoverability |
| @@ -0,0 +1,55 @@ | |||
| 1 | + | # Code of Conduct | |
| 2 | + | ||
| 3 | + | This applies to platform-operated spaces: official channels and direct communication with us. Also applies to the platform forum at [forums.makenot.work](https://forums.makenot.work). | |
| 4 | + | ||
| 5 | + | Creator-run forums have their own rules set by creators. | |
| 6 | + | ||
| 7 | + | --- | |
| 8 | + | ||
| 9 | + | ## The Short Version | |
| 10 | + | ||
| 11 | + | Be decent. Assume good faith. Stay on topic. | |
| 12 | + | ||
| 13 | + | --- | |
| 14 | + | ||
| 15 | + | ## Expected Behavior | |
| 16 | + | ||
| 17 | + | - **Treat people with respect** — Disagreement is fine; personal attacks aren't | |
| 18 | + | - **Stay on topic** — Platform forums are for platform discussion | |
| 19 | + | - **Give constructive feedback** — "This doesn't work for me because X" is useful; "this sucks" isn't | |
| 20 | + | - **Respect privacy** — Don't share others' personal information | |
| 21 | + | ||
| 22 | + | ## Unacceptable Behavior | |
| 23 | + | ||
| 24 | + | - **Harassment** — Sustained unwanted contact, threats, or intimidation | |
| 25 | + | - **Discrimination** — Attacks based on identity, background, or protected characteristics | |
| 26 | + | - **Spam** — Promotional content, repetitive posts, off-topic solicitation | |
| 27 | + | - **Doxxing** — Sharing private information without consent | |
| 28 | + | - **Bad faith participation** — Trolling, intentional disruption, sea-lioning | |
| 29 | + | ||
| 30 | + | ## Enforcement | |
| 31 | + | ||
| 32 | + | 1. **Warning** — Most first violations get a note explaining the issue | |
| 33 | + | 2. **Temporary suspension** — Repeated issues or serious violations | |
| 34 | + | 3. **Permanent ban** — Sustained bad behavior or egregious violations | |
| 35 | + | ||
| 36 | + | We're a small operation. We don't have elaborate appeals processes. We try to be fair and explain our reasoning. | |
| 37 | + | ||
| 38 | + | ## Reporting | |
| 39 | + | ||
| 40 | + | Email community@makenot.work with: | |
| 41 | + | ||
| 42 | + | - Link to the content or behavior | |
| 43 | + | - Brief description of the issue | |
| 44 | + | ||
| 45 | + | We review reports and respond within a few days. | |
| 46 | + | ||
| 47 | + | ## For Creator Forums | |
| 48 | + | ||
| 49 | + | This code of conduct doesn't apply to creator-run forums. Creators set their own community standards. | |
| 50 | + | ||
| 51 | + | If you have issues with a creator's forum, contact the creator directly. We only intervene for legal violations or content that harms the broader platform. | |
| 52 | + | ||
| 53 | + | ## See Also | |
| 54 | + | ||
| 55 | + | - [Forums & Discussion](./forums.md) — Our community philosophy and forum details |
| @@ -24,6 +24,9 @@ Yes. Fan accounts are completely free. You only pay for content you choose to bu | |||
| 24 | 24 | ### How do I get paid? | |
| 25 | 25 | Through Stripe Connect. Payments go directly to your linked bank account. You control payout timing. | |
| 26 | 26 | ||
| 27 | + | ### What if I earn nothing — do I still pay? | |
| 28 | + | Yes. The subscription covers platform access, not a share of revenue. We may accept applications for fee remission for supported causes and open source work. | |
| 29 | + | ||
| 27 | 30 | ### What if I don't earn back my subscription cost? | |
| 28 | 31 | We're planning an earn-back credit program: if you earn less on the platform than you paid in subscription fees over 12 months, the difference will be credited as free months for the following year (capped at 12 months). The 12-month clock will not start counting until after the alpha period ends. Note: comped months will not count toward content archive eligibility (see [Content Archive](../about/guarantees.md#planned-guarantees)). | |
| 29 | 32 | ||
| @@ -42,13 +45,16 @@ You do. A chargeback happens when a buyer disputes a charge with their bank. Sin | |||
| 42 | 45 | ### How fast do payouts arrive? | |
| 43 | 46 | Stripe handles payouts: 2 business days typical in the US, 7-day wait for your first payout, instant payouts available after 60 days (1% fee). | |
| 44 | 47 | ||
| 48 | + | ### Can I sell adult/NSFW content? | |
| 49 | + | Not on Makenot.work. This is primarily due to our reliance on third-party payment processing. We intend to pilot a legally independent adult platform in the future. The separation protects Makenot.work's payment processing while allowing us to provide the same quality of service to adult creators when we have the bandwidth to do so. | |
| 50 | + | ||
| 45 | 51 | ## For Fans | |
| 46 | 52 | ||
| 47 | 53 | ### Can I download files? | |
| 48 | 54 | Yes. Purchases include the original file for download. No DRM. | |
| 49 | 55 | ||
| 50 | 56 | ### What if a creator leaves? | |
| 51 | - | Content you own (one-time purchases) stays in your library. Files remain downloadable. Access is permanent. However, pay-per-view content and subscription-gated content are only available while the creator maintains their account. | |
| 57 | + | Content you own (one-time purchases) stays in your library. Files remain downloadable. Access is permanent. However, subscription-gated content is only available while the creator maintains their account. | |
| 52 | 58 | ||
| 53 | 59 | ### Can I get a refund? | |
| 54 | 60 | Refund policies are set by individual creators. Contact them directly. | |
| @@ -68,147 +74,68 @@ No native apps yet. The mobile web experience works well. Apps are planned. | |||
| 68 | 74 | DRM punishes paying customers more than it deters piracy. We believe in giving fans clean files they actually own. | |
| 69 | 75 | ||
| 70 | 76 | ### What are your upload/storage limits? | |
| 71 | - | Currently our math doesn't suggest this will be an issue. If it becomes one, we'll work with you individually to find a solution. Your content will never be removed without your consent or failure to pay. | |
| 77 | + | Each tier has its own storage and per-file limits: | |
| 72 | 78 | ||
| 73 | - | ## More Questions | |
| 79 | + | | Tier | Total storage | Per-file limit | Download budget | | |
| 80 | + | |------|--------------|----------------|-----------------| | |
| 81 | + | | Basic | 50GB | 10MB | 2GB (50MB/file) | | |
| 82 | + | | Small Files | 250GB | 500MB | 5GB (500MB/file) | | |
| 83 | + | | Big Files | 500GB | 20GB | 10GB (2GB/file) | | |
| 84 | + | | Streaming | 500GB + VOD | 20GB | 10GB (2GB/file) | | |
| 74 | 85 | ||
| 75 | - | Still stuck? [Contact Support](./contact.md). | |
| 86 | + | Big Files and Streaming creators can request a per-file size increase beyond 20GB from their dashboard. Download budgets are separate allowances for general-purpose compressed downloads (zips, bundles, supplementary materials). | |
| 76 | 87 | ||
| 77 | - | --- | |
| 78 | - | ||
| 79 | - | # Hard Questions | |
| 88 | + | ## Trust & Independence | |
| 80 | 89 | ||
| 81 | - | The section above covers what you'd normally ask. This section covers what you *should* ask. | |
| 90 | + | ### Why should I trust a one-person platform? | |
| 91 | + | Source code is public — every claim on this site is verifiable by reading it. No VC pressure to squeeze creators. Public commitments in writing. If we break them, you can see it in the code. | |
| 82 | 92 | ||
| 83 | - | I'm writing this part myself. — Max | |
| 84 | - | ||
| 85 | - | --- | |
| 86 | - | ||
| 87 | - | ## About Trust | |
| 88 | - | ||
| 89 | - | ### Why should I trust you? | |
| 90 | - | ||
| 91 | - | Source code is public. Every claim on this site is verifiable by reading it. No VC pressure to squeeze creators. Public commitments in writing. If I break them, you can see it in the diff. | |
| 92 | - | ||
| 93 | - | ### What stops you from changing the terms later? | |
| 94 | - | ||
| 95 | - | The same thing that stops anyone: reputation and structural incentives. But concretely — the code is public, the documentation is versioned, and you control your data at all times. If I change the terms in a way you don't like, you can export everything and leave in minutes. The SLA guarantees that. | |
| 96 | - | ||
| 97 | - | ### What data do you have on me? | |
| 93 | + | ### What stops you from changing the terms? | |
| 94 | + | The code is public, the documentation is versioned, and you control your data at all times. If the terms change in a way you don't like, you can export everything and leave in minutes. The [SLA](../about/guarantees.md) guarantees that. | |
| 98 | 95 | ||
| 96 | + | ### What data do you collect? | |
| 99 | 97 | Account info you provide, content you upload, transactions you conduct. No browsing profiles, no behavioral tracking. Verifiable in the source code. | |
| 100 | 98 | ||
| 101 | - | --- | |
| 102 | - | ||
| 103 | - | ## About Money | |
| 104 | - | ||
| 105 | - | ### What if I earn nothing — do I still pay? | |
| 106 | - | ||
| 107 | - | Yes. We may accept applications for fee remission for supported causes and open source work. | |
| 108 | - | ||
| 109 | - | ### What happens to my money if you go bankrupt? | |
| 110 | - | ||
| 111 | - | Stripe holds funds in your account, not ours. Payouts process through Stripe directly. No commingling of creator revenue with operating funds. Our bankruptcy would not touch your Stripe balance. | |
| 112 | - | ||
| 113 | - | --- | |
| 114 | - | ||
| 115 | - | ## About Risk | |
| 116 | - | ||
| 117 | - | ### What's the worst case scenario? | |
| 118 | - | ||
| 119 | - | The business becomes unsustainable and we shut down. If this happens: 90-day notice with full export access maintained throughout, graceful shutdown. We're not leveraged and have no sudden collapse scenario. | |
| 120 | - | ||
| 121 | - | ### What could make you change your principles? | |
| 122 | - | ||
| 123 | - | My two kittens requiring a multi-million-dollar surgery. | |
| 124 | - | ||
| 125 | - | ### What are you most worried about? | |
| 126 | - | ||
| 127 | - | A well-funded competitor offering the same $10-40 pricing temporarily to undercut us, with plans to raise prices once they have market share. We maintain an emergency fund for exactly this scenario. | |
| 128 | - | ||
| 129 | - | If a VC-funded competitor begins to match our pricing, you can be fairly certain it is temporary. | |
| 130 | - | ||
| 131 | - | --- | |
| 132 | - | ||
| 133 | - | ## About the Future | |
| 134 | - | ||
| 135 | 99 | ### Will you ever take VC money? | |
| 136 | - | ||
| 137 | 100 | No. Outside investment creates pressure to maximize extraction. We answer to creators, not shareholders. | |
| 138 | 101 | ||
| 139 | 102 | ### Will you ever run ads? | |
| 140 | - | ||
| 141 | 103 | No. Advertising means optimizing for attention instead of creator success. | |
| 142 | 104 | ||
| 143 | 105 | ### Will you ever take a cut of revenue? | |
| 144 | - | ||
| 145 | 106 | No. This is the core commitment. Changing it would mean becoming a different platform entirely. | |
| 146 | 107 | ||
| 147 | 108 | ### Will you ever sell the company? | |
| 109 | + | Not to private equity or competitors. The long-term plan is to sell the company to its creators. | |
| 148 | 110 | ||
| 149 | - | This company will never be sold to private equity. We're not accepting bids from competitors. Any attempt by outside capital to make such an offer will be shamed on my social media. | |
| 150 | - | ||
| 151 | - | Our eventual plan is to sell the company to our creators. | |
| 152 | - | ||
| 153 | - | --- | |
| 154 | - | ||
| 155 | - | ## About Uncomfortable Partnerships | |
| 111 | + | ## Risk & Sustainability | |
| 156 | 112 | ||
| 157 | - | ### Would you take money from [large tech company]? | |
| 113 | + | ### What happens to my money if the platform shuts down? | |
| 114 | + | Stripe holds funds in your account, not ours. No commingling of creator revenue with operating funds. A shutdown would not affect your Stripe balance. The [SLA](../about/guarantees.md) guarantees 90 days notice with full export access maintained throughout. | |
| 158 | 115 | ||
| 159 | - | No. We don't accept investment, sponsorship, or strategic partnerships from companies whose business models depend on surveillance, rent-seeking, or locking in creators. If their logo would make you nervous on our about page, we won't put it there. | |
| 116 | + | ### How long can you sustain this? | |
| 117 | + | A few years minimum at current costs. The model is profitable with a small number of creators relative to competitors. Self-funded, no debt. | |
| 160 | 118 | ||
| 161 | - | ### Would you provide services to the Department of Defense? | |
| 162 | - | ||
| 163 | - | Makenot.work will not provide weapons, autonomous systems, surveillance infrastructure, or targeting capabilities to the Department of Defense or any military entity. We are a platform for people who make things. Songs. Videos. Writing. Software. Not kill chains. | |
| 164 | - | ||
| 165 | - | We also will not build tools for law enforcement surveillance, immigration enforcement databases, or predictive policing systems. If a government contract requires us to compromise creator privacy, the answer is no. | |
| 166 | - | ||
| 167 | - | ### Would you work with [controversial platform]? | |
| 168 | - | ||
| 169 | - | We don't integrate with platforms that take a percentage cut of creator revenue and then claim to be "for creators." We also don't integrate with platforms that have a track record of deplatforming creators without due process or appeal. | |
| 170 | - | ||
| 171 | - | If a platform shares our values — creator ownership, transparent economics, data portability — we're happy to talk. | |
| 172 | - | ||
| 173 | - | ### Can creators sell adult/NSFW content? | |
| 119 | + | ### Is this a full-time operation? | |
| 120 | + | Yes. | |
| 174 | 121 | ||
| 175 | - | Not on Makenot.work. We recognize our infrastructure suits adult content well. Make Creative plans to eventually create a separate platform for adult creators with identical commitments — but the SFW platform comes first. | |
| 122 | + | ### What if the founder is unable to run the platform? | |
| 123 | + | We'd accelerate the plan to sell the company to its creators. | |
| 176 | 124 | ||
| 177 | - | --- | |
| 178 | - | ||
| 179 | - | ## About Content Policy | |
| 125 | + | ## Content Policy | |
| 180 | 126 | ||
| 181 | 127 | ### What content isn't allowed? | |
| 182 | - | ||
| 183 | - | Content that dehumanizes, harasses, or incites violence toward any group. We hold content discussing marginalized groups to a higher standard. See [Acceptable Use](../legal/acceptable-use.md). | |
| 128 | + | Content that dehumanizes, harasses, or incites violence. See [Acceptable Use](../legal/acceptable-use.md) for the full policy. | |
| 184 | 129 | ||
| 185 | 130 | ### What's your stance on AI-generated content? | |
| 186 | - | ||
| 187 | - | Creators can indicate what tools were used. AI disclosure isn't required — bad actors would just lie anyway — but creators who advertise as AI-free and lie will be disciplined. | |
| 131 | + | Creators can indicate what tools were used. AI disclosure isn't required, but creators who advertise as AI-free and aren't will be disciplined. | |
| 188 | 132 | ||
| 189 | 133 | ### Do you comply with law enforcement requests? | |
| 134 | + | We prioritize creator privacy, with exceptions for content that is illegal or threatens the platform's existence. We cannot share encryption keys because we don't have them. | |
| 190 | 135 | ||
| 191 | - | We prioritize creators, with exceptions for content that is morally reprehensible or threatens the platform's existence. We will never share your encryption keys, because we don't have them. | |
| 192 | - | ||
| 193 | - | --- | |
| 194 | - | ||
| 195 | - | ## About Me | |
| 196 | - | ||
| 197 | - | ### Is this your full-time focus? | |
| 198 | - | ||
| 199 | - | Yes. | |
| 200 | - | ||
| 201 | - | ### What's your runway? | |
| 202 | - | ||
| 203 | - | A few years minimum. Costs are low, and the model is profitable with a small number of creators relative to competitors. | |
| 204 | - | ||
| 205 | - | ### What happens if you get hit by a bus? | |
| 206 | - | ||
| 207 | - | We'd accelerate the plan to sell the company to our creators. | |
| 208 | - | ||
| 209 | - | ### How do you plan to grow without marketing? | |
| 136 | + | ## More Questions | |
| 210 | 137 | ||
| 211 | - | It would help if you'd share the link you're reading from right now. | |
| 138 | + | Still stuck? [Contact Support](./contact.md). | |
| 212 | 139 | ||
| 213 | 140 | --- | |
| 214 | 141 |
| @@ -0,0 +1,55 @@ | |||
| 1 | + | # Forums & Discussion | |
| 2 | + | ||
| 3 | + | Community discussion for the Makenot.work platform. | |
| 4 | + | ||
| 5 | + | --- | |
| 6 | + | ||
| 7 | + | ## Platform Forum | |
| 8 | + | ||
| 9 | + | The platform forum at [forums.makenot.work](https://forums.makenot.work) is the community space for everyone on Makenot.work. | |
| 10 | + | ||
| 11 | + | **What it's for:** | |
| 12 | + | - Platform feedback and feature requests | |
| 13 | + | - Creator-to-creator discussion | |
| 14 | + | - Announcements and updates | |
| 15 | + | - General questions about using the platform | |
| 16 | + | ||
| 17 | + | **What it's not for:** | |
| 18 | + | - Individual creator support (contact the creator) | |
| 19 | + | - Off-topic discussion | |
| 20 | + | ||
| 21 | + | Access: Anyone with a Makenot.work account. This space follows our [Code of Conduct](./code-of-conduct.md). | |
| 22 | + | ||
| 23 | + | --- | |
| 24 | + | ||
| 25 | + | ## How It Works | |
| 26 | + | ||
| 27 | + | No algorithmic sorting. Threads sort by activity or creation date. You see what's there, not what an algorithm thinks you want. | |
| 28 | + | ||
| 29 | + | Posts are permanent — no editing or deleting after posting. You can add footnotes to clarify or correct your posts. This keeps discussions honest and preserves context for future readers. | |
| 30 | + | ||
| 31 | + | Moderation tools include flagging, community bans/mutes, and a mod log for transparency. | |
| 32 | + | ||
| 33 | + | --- | |
| 34 | + | ||
| 35 | + | ## Philosophy | |
| 36 | + | ||
| 37 | + | We provide infrastructure for communities. We don't try to be the community. | |
| 38 | + | ||
| 39 | + | ### What We Don't Build | |
| 40 | + | ||
| 41 | + | Features that already exist and work fine: | |
| 42 | + | ||
| 43 | + | - **Direct messaging** — Use email, Discord, Signal, whatever your community already uses | |
| 44 | + | - **Social feeds** — We're not competing with Twitter or Instagram | |
| 45 | + | - **Group chats** — Plenty of good options exist | |
| 46 | + | - **Event platforms** — Eventbrite, Luma, and others do this well | |
| 47 | + | ||
| 48 | + | We'd rather integrate with good tools than build mediocre versions of everything. | |
| 49 | + | ||
| 50 | + | --- | |
| 51 | + | ||
| 52 | + | ## See Also | |
| 53 | + | ||
| 54 | + | - [Code of Conduct](./code-of-conduct.md) — Platform forum rules | |
| 55 | + | - [Roadmap](../about/roadmap.md) — Feature timeline |