SyncKit SSE Push Notifications
SyncKit provides a Server-Sent Events (SSE) endpoint that notifies connected clients in real time when new data is available. Instead of polling, your app can subscribe to a persistent connection and pull only when something changes.
Endpoint
GET /api/sync/subscribe?app_id={app_id}
Authorization: Bearer <token>
Requires a valid SyncKit JWT token. The app_id query parameter specifies which sync app to subscribe to.
Event Format
When another device pushes changes, all other connected devices for the same app and user receive a changed event:
event: changed
data:
The event carries no payload (data is always E2E encrypted and never sent over SSE). On receiving changed, initiate a pull to fetch actual changes.
Keepalive
The server sends a comment line every 30 seconds to keep the connection alive and prevent proxy timeouts:
: keepalive
This is a standard SSE comment and is ignored by conforming clients.
Client Integration
Basic Flow
- Authenticate and obtain a SyncKit JWT token
- Open an SSE connection to
/api/sync/subscribe?app_id={app_id} - On receiving a
changedevent, call the pull endpoint to fetch new changes - Reconnect on connection drop (most SSE libraries handle this automatically)
With the Rust SDK
The synckit-client crate provides SyncNotifyStream for SSE integration:
let stream = client.subscribe_notifications().await?;
// In your sync loop:
while let Some(notification) = stream.next().await {
match notification {
SyncNotification::Changed => {
client.pull().await?;
}
SyncNotification::Keepalive => {}
}
}
The SDK handles reconnection, keepalive parsing, and token refresh automatically.
Selective Sync
Combine SSE notifications with PullFilter to pull only specific tables or time ranges:
let filter = PullFilter::new()
.table("tasks")
.since(last_sync_time);
let changes = client.pull_filtered(filter).await?;
This reduces bandwidth and processing when your app only needs a subset of changes.
Design Notes
- One SSE connection per (app, user) pair
- The broadcast channel buffers up to 16 messages. If a client falls behind, missed events are skipped. The next pull will catch up regardless.
- SSE works through standard HTTP proxies and load balancers. The 30-second keepalive stays within common proxy timeout defaults.
See Also
- SyncKit Cloud Sync: Full sync API reference
- OAuth2 PKCE: Authentication for SyncKit apps