# makenot.work — the platform's titular default skin (the stock parchment # look), cross-available as a universal theme. Declared by intent; the values # reproduce MNW's hand-tuned look exactly. MNW tokens that diverge from a # generic role (brown warning, health-*, diff-*, stripe, input/overlay tints) # stay app-side literals in style.css and are intentionally not theme intents. [meta] name = "makenot.work" variant = "light" # The ramp is deeper than the look it reproduces. The original parchment put # 2.8 L* between page and raised and 4.6 between bevel-light and the face it # lights, which is not a weak bevel but an invisible one: nothing lifts off # anything. Re-ramped to 6.7 L* page-to-raised (2026-07-31), the third theme to # need it after goingson and audiofiles. Rejected: 4.2, legible on cards and # marginal on badges and chips; 11.3, which reads as System 7 and changes what # the brand looks like rather than what it is made of. [surface] page = "#ddd6c9" raised = "#efe9e0" sunken = "#cdc5b5" # Equal to raised. An overlay is a raised surface that happens to float, and # giving it its own value only made the two disagree by a rounding error. overlay = "#efe9e0" [content] primary = "#3d3530" [action] primary = "#6c5ce7" [status] danger = "#c0392b" success = "#27ae60" warning = "#f59e0b" info = "#17a2b8" [line] # Held against the deeper page rather than kept where it was: a border tuned to # the old parchment reads as a smudge once the page drops beneath it. border = "#b3ab97" [category] one = "#c0392b" two = "#27ae60" three = "#6c5ce7" four = "#f59e0b" five = "#a29bfe" six = "#17a2b8"