# makeover-layout The renderer-agnostic half of the make-family design system. `makeover` answers *what colour*, and varies by theme. `makeover-geometry` answers *how much space*, and varies by density and surface. This crate answers *what the thing is*, and varies by nothing. ## The deferral rule A description names intents and relationships, never values. Say `Fill::Raised`, never `#D9DDF4`. Say `Gap::Peer`, never `6px`. What is left once colour and spacing are deferred is composition: which edges are lit, what inverts on press, what nests in what. The constraint that shapes it: a renderer that can only paint rectangles has to be able to express the result. egui has no `box-shadow: inset` and one stroke per widget with no per-side control. A terminal has box-drawing characters and one cell of resolution, and cannot draw a two-tone lit edge at all. So this crate names the intent, and each renderer picks an expression it can produce, including dropping half of one. ## What is here **Depth**: `Bevel`, `Edge`, `Fill`, `Depth`. Fill and bevel are named together, because naming them apart is what let them disagree. Every consumer had at least one region carrying a raised bevel over a recessed fill; audiofiles fixed it and wrote the bug down, Balanced Breakfast still had twelve of them a year later. `Depth` makes that unrepresentable. **Components**: `Token` (a badge does not answer a click, a chip does), `Notice` (a toast is transient, a banner is persistent), `RowPart`, `Heading`, `Selector`, `Readiness`, and `Tone`, the one intent family they share. **Schemas**: `Field` for forms, `Column` for lists and tables. A column carries a drop priority, which is what replaces addressing columns by position. Both webview apps hide narrow-screen columns with `nth-child`, so inserting a column silently hides the wrong one. **Structure**: `Region` for the parts of a screen, `Arrangement` for how a screen is put together. Two arrangements, because the two apps have two. `Showing` says how many of a region's children are visible at once, which is what lets a renderer derive a tab strip or a prev/next row for itself instead of recognising a widget by name. The vocabulary was read off audiofiles, the only implementation written by a consumer with no CSS, then checked against both webview apps. ## What is not here, on purpose Validation. `Field` describes fields, not constraints. Neither app has a shared story, and a schema that describes one without the other acquires a constraint layer per app, which is how the divergence this crate exists to end got started. ## Where the description stops The bespoke widgets: a day-plan timeline, a kanban board, a calendar. A description expressive enough to produce those is not a description any more, it is a widget library with one app on top. Generate the boring 80% so the bespoke 20% gets the attention. `Region::Bespoke` states that limit instead of hiding it. The description names the place, the app owns the contents, and a screen with a timeline in it is still a whole screen. Without that member the description would cover only the boring screens, and the interesting ones would need a second path beside the router. One opaque member, and `Region::described()` is how a renderer tells it from the rest. ## Status On crates.io at 0.2.0, published 2026-07-29. 0.1.0 went out the day before, and the sequencing decision behind it was not to publish until a second renderer had exercised the vocabulary; three had, and it cost the description exactly one deletion (`Fill::fallback`, which turned out to be renderer policy). 0.2.0 went out on a different basis: no renderer has been through the components, schemas or structure yet. So expect the first renderer to force a correction, and expect that correction to be a 0.3.0 with a migration rather than an edit. Design lives in the wiki note `makeover-layout`; the backlog is in GoingsOn under the project of the same name. ## Licence MIT.